Black Isle is remembered!

Odin

Carbon Dated and Proud
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Mr.Teatime informed me of a new article on Gamespot, the piece is about Black Isle and here's a good quote:<blockquote>Fallout is one of the best, and, I contend, one of the most misunderstood computer role-playing games ever. It received critical acclaim for its open-ended nature. Using the game's "S.P.E.C.I.A.L." character-creation system (an acronym that stands for the character attributes of strength, perception, endurance, charisma, intelligence, agility, and luck), you could produce a great variety of different characters, like an eagle-eyed sniper, a heavy weapons specialist, a charismatic diplomat, a nimble knife fighter, an experienced wilderness scout, and others. It also let you travel just about anywhere across a fictitious and highly irradiated version of the United States. This included areas designated for low-level starter characters to the very final areas of the game. However, Fallout was also a highly compact game and actually had an end in sight. You had plenty of time to meet interesting characters and could solve frontier disputes in your adventures. However, most of your time was spent adventuring--not wasting dozens of hours fighting wave after pointless wave of the same monsters or walking mile after pointless mile. When you were finished (because finishing the game before getting bored of it was actually feasible), you'd want to play through it again as a different sort of character. When Black Isle was officially created in 1998, as a result of the development of the sequel Fallout 2, this vision seemed lost. Fallout 2 did preserve many of the features of the original Fallout, but it was also a long-winded, sprawling game that was, in many ways, more linear than the original game</blockquote>Sniffle, sniffle..That brought tears to my eyes! For good old times sake I'm going to play Fallout 1 and 2 over again, this one is for you guys at Black Isle!
Link: Black Isle is remembered!
Thanks goes out to Saint Proverbius and Mr.Teatime for informing me about this!
 
As a former BIS employee I've been watching the boards and listening to people's comments. I would just like to say that it's nice to be remembered in so many fond ways by so many people. I want to thank you all.

In one forum that I read someone made the comment that he didn't even think that BIS people were reading any of this or aware of the public's opinion. Well, you can rest assured that many of us are reading the forums and we are keeping abreast of how you, the fans, view us and the work that we've done.

In regard to the article linked here, there is a correction that I would like to mention. The article states that Fallout Tactics was a BIS title. This is not the case. It was neither sanctioned by nor backed by BIS. It was produced by another division.

I hope you'll pardon me for being such a stickler on such a small point. However, we of BIS took great pride in our work. We considered the Fallout series to be ours and ours alone. We didn't want anyone touching the name unless we as a division had a say in what was going on. We wanted to protect the franchise and see that any game done with the Fallout name was done right. Unfortunately, Fallout Tactics was not even offered to us to produce. The matter was entirely out of our hands.

I'm not trying to say that Fallout Tactics was a bad game. It wasn't. Nor am I trying to say that the people who worked on it didn't do a good job. They did. I'm just trying to set the record straight.

Anyway, thank you all once again for your wonderful support and kind comments. I wish you all the best in this new year.
 
Thank you for your wonderful work Mr. Deiley. I believe we all have begun to play FO1&2 again (if we had ever stopped), and we all mourn the loss of Black Isle. I'm hoping the new year finds you healthy and happy.
 
John,


Thanks for the insight, and the note. I'd like to wish you and all the other ex-BIS folks a happy New Year, and that you end up at a place deserving of your skills and consideration.
 
I think FOT would have been a lot better off if Gareth Davies were in a higher role than just artist/map maker. There's a guy who got what is Fallout, and got it a hell of a lot more than a lot of the people at BIS, frankly.
 
Someone on SA made this sig image awhile ago and offered it to anyone who wanted it. Seems pretty appropriate to display it in this thread:

ripbi.jpg
 
Thanks for everything, Mr. Deiley. You truly have contributed a great thing for humanity.

Cool sig pic too Montez, I think i'm gonna use it for a while.
 
NCR_Ranger said:
I just realised BIS started with Fallout and ended with Fallout... wow

Started with Fallout 2, ended trying to make Fallout 3, and ended by Fallout Enforcer.

I just hope Fallout Enforcer ends Interplay as well.
 
@ John: Well all love you guys.

@ Montez: thanks for the sig link. I've haven't been to SA in ages.
 
I know I'm a couple of days late, but...

JDeiley said:
As a former BIS employee I've been watching the boards and listening to people's comments.
Yeah, that's what Chuckie said too. I DON BELEEVE U FOO!!1!

JDeiley said:
The article states that Fallout Tactics was a BIS title. This is not the case. It was neither sanctioned by nor backed by BIS. It was produced by another division.
14 Degrees East, the tactical game division of Interplay which, like Fallout 3, is non-existant now. They outsourced(?) or handled it with MicroForte. A company which felt the burn of Interplay from FO:T's development.

JDeiley said:
I'm not trying to say that Fallout Tactics was a bad game. It wasn't.
Yes it was. Decent graphics but boring gameplay and more canon errors than you can poke a big pointy stick at. And my stick is very big and pointy.

JDeiley said:
Anyway, thank you all once again for your wonderful support and kind comments. I wish you all the best in this new year.
Fallout 3?

I hope you all get jobs at a company that doesn't screw you over.
 
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