First question: is what mod should/can do with game?
1- Add new hours of play it (new missions)
2- Increase quality
3- Change style of play it
Probably i made big mistake because mostly made inventions in option 2 and 3. But prior thing in mod should be option 1. Because people mostly like game like it is, but are bored, they seen everything on it. Just want new missions and hours to play it.
Ok how do it?
A: Add new locations is risk, because they must got the same style as rest of the world and fit to long known story. Also wrong way because build new town take many many hours in project and realise. Anyway this location must be connected to other world and end game slideshow. Bad Idea.
B: Add new NPC to known locations. Its good, but also may change world known during play. Affect game story: what they do here, and come from? When you see mutant in bar, you must ask many questions. Mostly it need modify in some way game story.
C: Add dialogues and quests to NPC that you meet during game. Peoples who just wandering around and give random floating messages. They was complete neutral to you before. Now you can talk to him, meet his story, problems. This will not change game but reveal new secrets of it.
I think here is solution. This dont change game, world, story but just add new quest to it- in result new hours of play the same game. This should be tolerated by everyone: 100%
In conclusion:
This idea is best i have ever. It should be tolerated by everyone so i even dont ask if someone like it just start realisation. Idea is to leave whole good known game world but reveal more secrets of it. Many new hours of play without broke anything. During game before you meet many neutral NPC that now will give you some quests or just you can talk with them and meet his story, problems.
Anyway this should be made very fast, mostly because got experience in scripts. Everything on this mod is add new scripts to already neutral NPCs make him more interactive, realistic- and source of new quests.
1- Add new hours of play it (new missions)
2- Increase quality
3- Change style of play it
Probably i made big mistake because mostly made inventions in option 2 and 3. But prior thing in mod should be option 1. Because people mostly like game like it is, but are bored, they seen everything on it. Just want new missions and hours to play it.
Ok how do it?
A: Add new locations is risk, because they must got the same style as rest of the world and fit to long known story. Also wrong way because build new town take many many hours in project and realise. Anyway this location must be connected to other world and end game slideshow. Bad Idea.
B: Add new NPC to known locations. Its good, but also may change world known during play. Affect game story: what they do here, and come from? When you see mutant in bar, you must ask many questions. Mostly it need modify in some way game story.
C: Add dialogues and quests to NPC that you meet during game. Peoples who just wandering around and give random floating messages. They was complete neutral to you before. Now you can talk to him, meet his story, problems. This will not change game but reveal new secrets of it.
I think here is solution. This dont change game, world, story but just add new quest to it- in result new hours of play the same game. This should be tolerated by everyone: 100%
In conclusion:
This idea is best i have ever. It should be tolerated by everyone so i even dont ask if someone like it just start realisation. Idea is to leave whole good known game world but reveal more secrets of it. Many new hours of play without broke anything. During game before you meet many neutral NPC that now will give you some quests or just you can talk with them and meet his story, problems.
Anyway this should be made very fast, mostly because got experience in scripts. Everything on this mod is add new scripts to already neutral NPCs make him more interactive, realistic- and source of new quests.