Blazing Star

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I downloaded an arcade game called Blazing Star which is on the Neo Geo arcade platform (ROM; using MAME for the emulator). I have to say I am really impressed by this game.

The game is a side-scrolling ship shooter where you pilot one of five different ships. Each ship has its own charge attack and break attack and abilities specific to the ship. Your mission is to destroy this baby-mastermind (looks like the dancing baby to me) called "Brawshella," the story behind this is unknown to me.

Note: This was not taken from www.gamefaqs.com, though it is structured roughly the same.

Anyway, what I mean to say is that I am very impressed with this shooter. Every part of this shooter is crafted perfectly into a rock solid game.

Graphics: This game features some of the best graphics I've seen in a shooter. All the enemies are CG rendered and well detailed, even the most basic enemies. The layout of the six levels is spectacular for a shooter, as some of them are 3D rendered, and the others, highly detailed. The game even has a nice cinematic intro which features the anime pilots and CG scenes of them fighting against the enemy.

Music: The music is made up of digitally recorded 40 second+ tracks that repeat, rather than relying on hardware-based music synthesis. The style of music is technoish, but somewhat jazzy, perfectly fitting each level. When you beat a boss the victory song really fits the battle it took to beat the boss. I have even gone through the trouble of extracting and encoding the tracks into mp3 format because I was pleased with what I heard.

Sound: The sound consists of digitally recorded sound effects and voices. All in all, the combined size of all digitally encodeds sounds and music is eight megabytes, larger than many arcade games. Throughout the game your will hear a Japanese woman's voice say "Bonus" if you collect a bonus, and other numerous phrased depending on what you collect/achieve. It may seem lame, but it fits the game.

Control: The game consists of two buttons and a joystick (or gamepad/keyboard). The ship is very responsive, and your movement speed is determined by the ship's specs. Your ship can fire a charged up weapon which is different for each ship. While some ships have relatively weak/simple charge weapons (like the regular blast from R-Type), other ships have more elaborate/powerful blasts, like my favorite ship, the Windina (sp?) which leaves blasts that stay on screen damaging anything around them for a short period after the shot. Additionally, there is a "break" command (second button) where, if you press it while you're discharging your weapon, will break it apart into a second attack, usually a wide-area damage attack. These simple controls make your game easy to play, as you do not have to worry about saving up bombs or managing your attack pod, etc. Additionally, if you press the fire button really quickly the shots spread wider and become more powerful, so be prepared to really pound your keyboard as fast as possible to get the most out of your shot.

Gameplay: The game is really intense especially in the later levels. Bullets and enemies come from all angles and require you to do some quick dodging and managing of your charged shots. Trust me, you'll be thankful for the slowdown when literally hundreds of bullets are shooting in all directions. You'll have to use tight control to fly only a hairlength between bullets that would normally kill your ship in other shooters. The level bosses are completely different from each other, as are the levels. On one level you'll be flying through a forest and have to deal with a giant walking tank, and in another you'll be in a space station and have to deal with an enemy satellite that is going in for re-entry. After blasting your way through the boss usually falls apart in a halo of explosions and you are congratulated with a "Your skill is great" message; it really makes you feel like you've accomplished something.

In addition to just kicking ass, you can collect letters that spell "LUCKY" for bonus points. Only certain enemy ships contain them, and you need to destroy all of them in order to collect all the letters. It is a challenge to collect all the letters for some levels, while on others it is relatively easy.

What's also funny about the game is that is sort of "talks" to you when you play. For instance, when you grab bonuses, it tells you to get more, when you die it calls you a poor player.

I'd rate this game 10/10

If you want a good arcade shooter, I'd suggest downloading this game. It is roughly 20 megs, and plays well using the arcade emulator MAME.

Anyone else have suggestions for a good arcade shooter? I've been looking for a top-down jet shooter that used to be in my local arcade that had six buttons, the top three of which could fire bullets, missiles or lightning. Any ideas as to the name of that game?

-Xotor-

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[font size=1" color="#FF0000]LAST EDITED ON May-22-01 AT 05:58AM (GMT)[p]>
>Anyone else have suggestions for a
>good arcade shooter? I've
>been looking for a top-down
>jet shooter that used to
>be in my local arcade
>that had six buttons, the
>top three of which could
>fire bullets, missiles or lightning.
> Any ideas as to
>the name of that game?
>

ARGH! The name of it is on the tip of my tongue... I remember that game too, and it was a blast to play. This coming from someone who has callouses from playing arcade games for years, I'm suprised I don't remember the name. I'm REALLY wanting to say U.N. Squadron...

http://www.gamefaqs.com/coinop/arcade/list_act.html

Check out there, something might refresh your memory. They also have FAQS on one of the Darius family games (though I really have liked the whole Darius series - hard and fun).

[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Wonderful! Wonderful! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]
"Only two things are infinite, the universe and Interplay's stupidity, and I'm not sure about the former."

http://members.optushome.com.au/fatlotofgood/mm21.jpg

"Naaaah, that leather armor doesn't have anything to do with Fallout.
Let's throw it out and take something from Baldur's Gate."
- Interplay Chimp

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fallout.gamestats.com/forum/User_files/3ac99d9b77bee5ef.jpg
 
>ARGH! The name of it
>is on the tip of
>my tongue... I remember
>that game too, and it
>was a blast to play.
> This coming from someone
>who has callouses from playing
>arcade games for years, I'm
>suprised I don't remember the
>name. I'm REALLY wanting
>to say U.N. Squadron...

Someone else knows it! There is hope. Nobody on IRC knew of such a game even with such rare requirements (six buttons). If you ever come up with a name I'd love to know what that game is. I've been looking for it for a while.

>http://www.gamefaqs.com/coinop/arcade/list_act.html
>
>Check out there, something might refresh
>your memory.

Sadly I don't have any inkling as to what the name could be. I've been reading the reviews to see if they have any mention of a game with that description, but I'm only up to the C's. GameFAQ's search function is pretty shabby; it only searches the titles of the game. Hell, if I knew that, I'd've (<-now there's a strange contraction) already downloaded it.

>They also
>have FAQS on one of
>the Darius family games (though
>I really have liked the
>whole Darius series - hard
>and fun).

One of the first games to use two screens at once too.

I've been looking around for some rare abandonware games like Thexder II, Master of Magic, Castle Adventure, Space Wars, Star Wars (Atari PC version), great stuff, great stuff...

I've also got a copy of an old "RPG" called Arena (the series with DaggerFall). Maybe we should give a copy of that game to those FOOLs, as it features something like 500 square "kilometers" of territory to explore with unlimited time to do it.

For all the glories of first-person shooters, it's those arcade and old games that are really fun...

-Xotor-

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>
>Someone else knows it! There
>is hope. Nobody on
>IRC knew of such a
>game even with such rare
>requirements (six buttons). If
>you ever come up with
>a name I'd love to
>know what that game is.
> I've been looking for
>it for a while.

Same here, really...


>>They also
>>have FAQS on one of
>>the Darius family games (though
>>I really have liked the
>>whole Darius series - hard
>>and fun).
>
>One of the first games to
>use two screens at once
>too.
>
>I've been looking around for some
>rare abandonware games like Thexder
>II, Master of Magic, Castle
>Adventure, Space Wars, Star Wars
>(Atari PC version), great stuff,
>great stuff...

Master of Magic. Got it, might be able to find you a copy somewhere. One of my more favorite games.

>
>I've also got a copy of
>an old "RPG" called Arena
>(the series with DaggerFall).
>Maybe we should give a
>copy of that game to
>those FOOLs, as it features
>something like 500 square "kilometers"
>of territory to explore with
>unlimited time to do it.

Oh, I have that game. That game and Daggerfall as well. I played Battlespire for a while until it's poorly-disguised linearity made me want to take a rainbow laugh. Redguard, from the looks, made me think too much of Tomb Raider, I didn't bother going past the demo. Morrowind does look truly good, and I hope they pull it off right and not have it watered like Daggerfall in a love-it-or-hate-it status. 99% of the space in the first two games is a vast nothing, with accelerated time (and we've rehashed that so many times, it's sickening to think about it). Kind of like most MMORPG games today. Most notably, EverCrack and Asheron's Campground.

Lots of land, but the users will only look at perhaps a total of 10% of it. Anyone who has played AC and visited Ayan Baqur, then gone around to all of the other cities and noticed how desolate they seem in comparason, know what I am talking about.

>For all the glories of first-person
>shooters, it's those arcade and
>old games that are really
>fun...

The classics are what are good, because the good ones have a game formula that had to prove itself rather than run with cheap gimmicks or trendy bs.

[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Wonderful! Wonderful! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]
"Only two things are infinite, the universe and Interplay's stupidity, and I'm not sure about the former."

http://members.optushome.com.au/fatlotofgood/mm21.jpg

"Naaaah, that leather armor doesn't have anything to do with Fallout.
Let's throw it out and take something from Baldur's Gate."
- Interplay Chimp

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fallout.gamestats.com/forum/User_files/3ac99d9b77bee5ef.jpg
 
Yeah, it's a pretty cool game. Got it for my neoragex emu. But it can't beat 'Garou' though.
 
>Yeah, it's a pretty cool game.
>Got it for my neoragex
>emu. But it can't beat
>'Garou' though.

Which game is this that you're referring to?

Also, what is Garou?


[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Wonderful! Wonderful! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]
"Only two things are infinite, the universe and Interplay's stupidity, and I'm not sure about the former."

http://members.optushome.com.au/fatlotofgood/mm21.jpg

"Naaaah, that leather armor doesn't have anything to do with Fallout.
Let's throw it out and take something from Baldur's Gate."
- Interplay Chimp

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fallout.gamestats.com/forum/User_files/3ac99d9b77bee5ef.jpg
 
I'm refering to Blazing Star. And Garou mark of the Wolves is actually Fatal Fury 4.
 
>Master of Magic. Got it,
>might be able to find
>you a copy somewhere.
>One of my more favorite
>games.

I found a copy, only 10 megs to download too. The sad part about it is that I don't have enough conventional memory (it requires 578k) so I need to decrease the amount of DOS buffers down to something like thirty instead of sixty. When I first saw that message I just had to laugh because you'd think a system with what is now considered a somewhat low amount of ram, 128 megs, would be enough. I mean hell, I played that game on my 386 sx 16mhz (slowly) with only 4 megs of RAM...

Another classic is Master of Orion II. I still have a copy on my hard drive and it is SOOO addictive. I'd play that game days on end, designing ships and managing my colonies. The graphics are still what I would consider high quality, despite not taking mulitiple CDs worth of space.

>Oh, I have that game.
>That game and Daggerfall as
>well. I played Battlespire
>for a while until it's
>poorly-disguised linearity made me want
>to take a rainbow laugh.
> Redguard, from the looks,
>made me think too much
>of Tomb Raider, I didn't
>bother going past the demo.

Ugh, Tomb Raider.

>The classics are what are good,
>because the good ones have
>a game formula that had
>to prove itself rather than
>run with cheap gimmicks or
>trendy bs.

I don't mind the graphics and new features are available to games with better computers and hardware, but I don't like it used as a coverup for bad gameplay. Too often I find games that concentrate on rinky-dink features and easter-eggs that, while funny and cute at first, take away from the actual game over time and make you wish they had spent that time making sure the inventory system was easier to use, or something else vital to the game.

A good example is the game Black and White. When you first play it the tutorial first level is charming and cute; you feel that it was well orchestrated and well designed. But when you play the game again, it forces you to go through the entire tutorial again, which make you want to kill your advisors who teach you (again) how to control the screen, etc.

Then comes the brainy idea of someone on their design team to make all game interaction gesture-based instead of icon based. This seems like a good way to make the game seem effortless and like you're actually a god, but when you're trying to pull off some complex gesture as fast as you can when you're pressed for time, you'd much rather have an icon to click or a key-stroke to use. The sad part about the game is that many of the "features"
like those above are not design flaws but rather design intentions. Lionhead studios wants it done their way, and if it is really annoying and has less utility than the tried and proven way, it doesn't matter because it all fits into their illusion of their game.

Furthermore, they had three years to complete this game and it still has bugs, OBVIOUS bugs. Like the fact that one villager/worshiper sometimes eats up your 100k pile of food in one bite, or that they swapped the features of two of the wonders. Furthermore the game has no depth aside from teaching your creature new things. The game only consists of five levels, two of which are tutorial levels, and the rest aren't all that entertaining either. I mean really, three years and that's all they have to show for their game?

Game developers really need to be oppressed more. Perhaps then they will make better games.

-Xotor-

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>I'm refering to Blazing Star. And
>Garou mark of the Wolves
>is actually Fatal Fury 4.

Ah, but I am only referring to the best scrolling shooter game I've played, not arcade games in general. There are probably a lot of other arcade games which are better than Blazing Star, but for its genre, I think Blazing Star is one of the best.

-Xotor-

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I thought MOO 1 was way better than the sequel.

Don't mind me, I'm just boooored.

----
RUNE, the Arch-Norwegian

"Fuck it." - Last Words of roshrambo
----
 
>I thought MOO 1 was way
>better than the sequel.
>
>Don't mind me, I'm just boooored.

Unfortunately the only encounter I had with MOO 1 (on my own system) was trying to install it on my 386sx which did not work. My friend had played it a lot and I used to watch him play it and it seemed pretty fun. When I upgraded to a Pentium 150 years later, I found MOO 2 and bought it right away (it was only $35). A lot of people complained that MOO 2 had to access the CDROM because there were so many graphics (too few graphics was a complaint of the original), but I averted it by just copying the entire CD to my hard drive, which is something I do often because I hate using CDROMs for anything aside from copying files to and from my hard drive (CDR).

Great game, and good sound effects too, I even extracted some to use for other purposes like mods for DOOM.

-Xotor-

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