Blessed Bible

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I've read the Fallout Bible once before, but today I really analyzed it... the timeline that is. It's eerily realistic and it could probably fool people into thinking this is actually possible. I was wondering if any of you smart guys out there found any holes in the Fallout story?
 
It IS the wastes, and were just a bunch of muties anyway so I think no one really gives a damn... even about their own lives.
 
no i like how a guy can run around with like 3 rocket launchers and a bunch of rockets, and HE'S not even wearing a backpack!
course, carrying twenty 10mm pistols would be just as hard.
 
>>no i like how a guy can run around with like 3 rocket launchers and a bunch of rockets, and HE'S not even wearing a backpack! course, carrying twenty 10mm pistols would be just as hard. <<

You are right Zuger, this is one of the Non-Realistic Elements in Fallout.

Basically there are two ways you can do things, Inventory based by space or Inventory based by Weight.

What I'd really like to see is a game that uses combo of the two. The Inventory would expand and contract based on a single variable, perhaps an Inventory Modifier of some kind. Big light items would take up as much space as small heavy items. And big heavy items (like any Big Guns) would take up huge amounts of space in ones inventory.

*Shrugs* Maybe it is a little different and that is a horrid word to marketing agents nowadays isn't it?

True Raven
http://www.annunakiguild.net
The Annunaki FanFic and Theory Guild
 
That would limit the game's public Most of the game buying public don't give a shit if you can carry 20 or 200 shells, they'll probably think "Hey, that's irritating, I don't like that game!". So interplay would never implement it.

So you should do it like soldier of fortune, in which you can carry less if you select a higher difficulty.

Or you could make a low tech version of the car (or a bike or something) available early in the game, to expand your inventory.

By the way, I think the best way to use such a system is by using two variables. One for the size of your inventory which depends on your height, and one for the max weight you can carry, which depends on your strength. Cars and bikes should be using the same system. I think the car in FO2 has way too big an inventory.
 
Troika kind of did that with Arcanum. You can only have so much inventory volume, and you have limits on weight, too. However, these weren't combined into one composite stat, which is what you seem to be suggesting.
 
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