Spiffy McBang
First time out of the vault
After mangling my first character's setup, a friend who's played the game a few times offered some suggestions in order to make the game go more smoothly. One thing he said was, later in the game, to use Tag on energy weapons and get Bonus Rate of Fire to make the super gun as super as possible. I got Tag at 12, but I haven't seen the rate of fire perk yet, and I'm wondering why that might be.
The only thing I can think of is that he said you're offered the perk at level 9, but I took Skilled, so I only get perks at 4/8/12/16. I thought available perks carried over, though. Is that not the case? I have the option for hand-to-hand AP reduction, so it's odd I can't get the one for guns. I killed Boneyard Deathclaws for four levels just to try and get the better rate of fire. x.x
Also, if there is a reason and I'm screwed out of it, any suggestions on what's next best? I'm looking at the improved critical chance, since the damage on them is ungodly, but I'm open to ideas.
The only thing I can think of is that he said you're offered the perk at level 9, but I took Skilled, so I only get perks at 4/8/12/16. I thought available perks carried over, though. Is that not the case? I have the option for hand-to-hand AP reduction, so it's odd I can't get the one for guns. I killed Boneyard Deathclaws for four levels just to try and get the better rate of fire. x.x
Also, if there is a reason and I'm screwed out of it, any suggestions on what's next best? I'm looking at the improved critical chance, since the damage on them is ungodly, but I'm open to ideas.