Bottle caps

Blakut

Vault Senior Citizen
I mean, can't one just make hundreds of them with a hand powered tool and some sheet metal? Wouldn't bottle cap engineering books make people that find them ultra rich?
 
It's the little images on them that make the difference, i guess.

Maybe one could make counterfeit caps with them manufacturing doohikeys :)
 
No can do, the soil is irradiated. You could try with your sock for the same effect :)
 
Uranium isotopes half life can range from a few thousand to billions or millions or years, depending on the isotope.

About the irradiated soil: one could dig underground to get the soil from. There you won't find radioactive dust... hopefully. Unless the rain drove it underground.
 
I know that. The problem is, we dont know what is the type that irradiated the soil. But, in the light of previous games, it is relatively safe to say that bethesda over-radiated wasteland.
Fallout 2 had drinkable water in relatively "large" amounts,otherwise, places like NCR couldnt have formed, so water purification shouldnt be a problem, atleast 200 years after the war.

It just seems that the war ended 30/40 years ago,in fallout 3,with all of the ghouls, food and ammo lying around, working unmaintaned generators, unrobbed places, no development or farms etc.
 
Yeah, i mean the food is till good to eat, the ammo can still shoot.

what i hated were the crab-people in fallout3. I mean... crab people??

And back to bottlecaps: who the hell makes a bottlecap grenade/bomb? It's like lighting a fire with money...
 
the difference between fabricated bottle caps to marked bottle caps would be as money and sheets of paper
 
Weren't bottlecaps currency exclusive to Hub merchants and FO1 region? I always thought other regions, such as those of FO2 or FOT, had their own currencies.
 
Weren't bottlecaps currency exclusive to Hub merchants and FO1 region? I always thought other regions, such as those of FO2 or FOT, had their own currencies.

It would have been even better if they didn't have money at all, and all that was left was bartering. But that would make the game unplayable. Unless you replace currency with food and water. Do you want to be rich and trade a lot? Get some mules and make your party look more like a caravan. The more money you handle, the more you should resemble a merchant. Unless of course you get your gear from murdering and stealing.
 
Well, having currency requires a fairly developed and dominant city or town , or state to exist. The currency would be tied in to something the settlement has or can produce, in wasteland, it could be strong firearm/generator parts/food/ meds production. That currency would be than used by other, more smaller communities, as they would trade with the larger one, in order to make trading easier.
Look at history, in the roman age, roman currency was used widely in regions near romans, look at late 20th century,and early 21st century the USD was/is fairly accepted currency all over the world.

BUT THERE ISNT a such city or town or state in fallout 3, so where are the bottlecaps coming from ? who guarantees its value ? IN Fallout we had hub, in Fallout 2 we had NCR. What do we have in fallout 3 ? Megaton ? Republic of dave ?
It just makes no sense.
 
Of course it doesn't make sense. Every place in Fallout 3 functions in vacuum with no connections to surroundings, like they're 1000 miles apart. But the fact that everything is "behind the corner" makes it worse.
 
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