[Brainstorm] Fallout 3 Ending Mod

mendicant

First time out of the vault
I know everyone is generally dissatisfied with the endings of Fallout 3 not reflecting the players decisions in the game (I can't imagine how there'd be 200 of them since there are only 6 movies related to the endings). I know there is another post on the forums where a few people have detailed their ideas (I can't find it at the moment, but if anyone remembers where it is please add a link).

I, for one wish to attempt to improve the experience for players by making a mod which gives more accurate endings, and possibly some endgame support. However, without a Construction Kit this may be rather difficult. I was wondering if anyone knows whether this is even possible at the moment and if it is, how would I go about creating the mod files? I would see it as adding a few .bak files which are triggered depending on variables throughout the game. Possibly even having them played after the default ending movies.

If the project is feasible, would anyone else be interested in working on it?

Post ideas and suggestions.

[edit: removed 2 references to 'pe*ps' after verbal assault by the forum]
 
At first the game needs some towns I think. Personally I don't really care about all those 2 People settlements and theirfor I don't really bother for a proper ending. We loved the F1/F2 ending because we had influence on NPCs that had depth and towns that had history, which we also changed. Non is happening in F3 - adding videos won't improve anything I'm afraid.
 
i don't mind the small settlements, as they should be there but there should be atleast one or two proper town/cities ala vault city/ncr
 
Necro- said:
i don't mind the small settlements, as they should be there but there should be atleast one or two proper town/cities ala vault city/ncr

Megaton
Rivet City

Both are pretty darn close to "proper cities".

Underworld is small but has a decent number of occupants.

Tenpenny Tower could even qualify; again, small but populated.
 
The videos are made with Bink Video, pretty sure it was available publicly but I could be wrong. I actually don't think it should be that hard to make a video, apply the proper filters and convert it to .bik.

The videos themselves are named B01.bik to B26.bik so I guess you'd need to search for those in the different files to see what exactly brings them up. The triggers themselves should be the same ones that are set once you complete a quest a certain way.
[spoiler:a4160c16e5]In the videos for example the only clip about Harold seemed to be the one where you burn him alive[/spoiler:a4160c16e5]

fallout 3/data/video
 
Nullifidian said:
Necro- said:
i don't mind the small settlements, as they should be there but there should be atleast one or two proper town/cities ala vault city/ncr

Megaton
Rivet City

Both are pretty darn close to "proper cities".

Underworld is small but has a decent number of occupants.

Tenpenny Tower could even qualify; again, small but populated.

Sadly, not a single one of those comes anywhere close to the cities in the previous games.. I mean, Rivet City is a ship - San Francisco is a city that has a ship as a single part of the area. The ship acts practically like a large house by comparison, and it's probably about the same size as Rivet City.

The New California Republic, Vault City.. even the Hub.. are all pretty much bigger than the other areas. Only part of Fallout 3's regions that are remotely close to being like the older games' cities are the DC Ruins, ironically, and you can't do anything there.
 
The whole population thing could be easily explained by saying that there's simply not enough food to sustain more, most people are living off scavenged goods rather than maintaining an agriculture.

The problem with this is that the raider, Super Mutant and even BoS populations combined are around 10x that of the local populations if not more.

I agree with you, we need more people. It is a failure on the creators' part when they decided that every npc interaction should be voiced. However that seems like a separate mod in its own right.
 
Im only guessing, but this is how id do it:

1) Add stuff into the game through the console
2) Arrange them to your liking
3) Take a screenshot
4) Repeat
5) Mux images into a movie with fade effects between the images
6) Record own voice describing player actions in relation to the pictures and add it to the movie.
7) Repeat

Now getting the game to understand what movie to play is the tricky part.
I guess if we would have some scripting capabilities, you could set it "play movie 7 if karma -700".
So without a CS, im out of ideas.


P.S. Has anyone even tried to load Fallout 3 .esm file with Oblivion CS?
And don't go "it wont work" on me unless you have tried.
 
The Wandering Milkman said:
Sadly, not a single one of those comes anywhere close to the cities in the previous games.. I mean, Rivet City is a ship - San Francisco is a city that has a ship as a single part of the area. The ship acts practically like a large house by comparison, and it's probably about the same size as Rivet City.

The New California Republic, Vault City.. even the Hub.. are all pretty much bigger than the other areas. Only part of Fallout 3's regions that are remotely close to being like the older games' cities are the DC Ruins, ironically, and you can't do anything there.

Well, if you compare the size of the cities in Fallout 1 /2 and Fallout 3.. you could say, that in Fallout 1 / 2 the hole Washington DC would be _one_ city.

Example: Take a look at the map. You see 3/4 wasteland and 1/4 buildings from Washington. Now take a look at the Boneyard in Fallout 1 - it is a big green circle in LA - nearly as big as the hole worldmap in Fallout 3, imo.
So... in my opinion, at least one half of the worldmap from Fallout 3 should be one town for its own. So no other big towns inside and so on.

Also you could see it from another poin of view: Think about the Fallout 3 worldmap as the part inside a green circle from Fallout 1 / 2 and see it like you not have only some maps to enter - you can enter everything without loading another map.

The problem is, that you can not put lots of bigger Towns in Fallout 3. You can not place (as example) the Hub and Frisco in this worldmap. It is too small.
 
well at least one or two would be possible. plus you can remove the idiotic subways and have unlimited space for more stuff..
 
You know, the small town problem is aggravated by the overworld exploration thing. The freedom of movement is nice and all, but the towns are non-negotiably small as a consequence. Whereas in FO1/2, it could be (and was) reasonably claimed that the game only showed you PARTS of cities, which were thus actually even larger than they appeared. So you're right, Fallout 3's "world map" would likely have been a single location in FO1.


So, I propose someone make a mod that makes travel only possible through the world map, putting the typical "exit zones" on town maps, while also enabling random encounters. Chop chop then!
 
What really needs to happen is to:

-make it isometric point and click
-strip away all voice acting except for key characters (dad, dr li, president eden, amata, overseer, etc)
-make it so that the key characters are the only ones it zooms straight up into their face for (these key characters will be the new "talking heads") repurpose much of this dialog to adjust contexts etc
-rewrite EVERYTHING ELSE, add new quests, new npcs etc
-junk the whole main quest and rebuild it from the ground up so it isnt stupid
 
I think if we had 4 or 5 towns, and about 1 and a half times larger than Megaton, the game would be fine. The glaring problem I found was the lack of town related quests. For Megaton, you can difuse an atomic bomb with Explosives 25. Now, personally, I'd say that Nuclear Explosives are a fairly advanced study, or at least should be in game. Or maybe they aren't, I'd just like the quest to take me more than 5 minutes to complete. And Rivet City? There is no main city quest. There's barely any quests at all. Fallout 1 & 2 had several quests in each town, some of them small, but all of them made the places more real. The towns don't need to be huge, there just needs to be more to do. I'd say, they need to be big enough to bring in caravans again.
 
Nullifidian said:
Necro- said:
i don't mind the small settlements, as they should be there but there should be atleast one or two proper town/cities ala vault city/ncr

Megaton
Rivet City

Both are pretty darn close to "proper cities".

Underworld is small but has a decent number of occupants.

Tenpenny Tower could even qualify; again, small but populated.

And still, the distance between those "towns" is too... small IMO.
 
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