Briosafreak
Lived Through the Heat Death
Since things are a bit slow in the Interplay forums all the action moved to the NMA news forum.
Chad "Briareus" Nicholas posted this in reply to questions from 4Too:
<blockquote>Will "Science Guy'' survive the gantlet of RT melee rushes?</blockquote>
<blockquote>Sure, due to better equipment (weapons, armor, tools) and he'll have "TEH UBER" robot cnpcs.</blockquote>
<blockquote>Will FO 3 survive the market demands of "FEATURES" a computer game SHOULD have?</blockquote>
<blockquote>I believe so since we knew from the get-go that we'd have to include MP and RT. This has allowed us to plan ahead for it rather than trying to tack it on at the end -- which would be far more costly in terms of dev time and quality.</blockquote>
Wait! Robots? Montez had to ask:
<blockquote>Are you joking around, or will "science guys" be able to build and/or upgrade robot NPC's?</blockquote>
<blockquote>MYSTARY</blockquote>
Hmmmm...
Then i asked him this:
<blockquote>Tim Cain once said the original Fallout was made in a peculiar way, with an early real-time combat mode that was used as a base to make the Turn Based combat.
Since you are working on both modes now is that the same way you are operating? </blockquote>
<blockquote>No. While we do have more RT functionality than TB, this is only due to RT being far, far easier to implement than TB. All of the programmers are coding everything with TB in mind now. You'd be suprised what has to take TB and RT into account. </blockquote>
Thanks for the replies Chad "Briareus" Nicholas, and keep the info coming.
Link: Thread on the NMA news comments forum
Chad "Briareus" Nicholas posted this in reply to questions from 4Too:
<blockquote>Will "Science Guy'' survive the gantlet of RT melee rushes?</blockquote>
<blockquote>Sure, due to better equipment (weapons, armor, tools) and he'll have "TEH UBER" robot cnpcs.</blockquote>
<blockquote>Will FO 3 survive the market demands of "FEATURES" a computer game SHOULD have?</blockquote>
<blockquote>I believe so since we knew from the get-go that we'd have to include MP and RT. This has allowed us to plan ahead for it rather than trying to tack it on at the end -- which would be far more costly in terms of dev time and quality.</blockquote>
Wait! Robots? Montez had to ask:
<blockquote>Are you joking around, or will "science guys" be able to build and/or upgrade robot NPC's?</blockquote>
<blockquote>MYSTARY</blockquote>
Hmmmm...
Then i asked him this:
<blockquote>Tim Cain once said the original Fallout was made in a peculiar way, with an early real-time combat mode that was used as a base to make the Turn Based combat.
Since you are working on both modes now is that the same way you are operating? </blockquote>
<blockquote>No. While we do have more RT functionality than TB, this is only due to RT being far, far easier to implement than TB. All of the programmers are coding everything with TB in mind now. You'd be suprised what has to take TB and RT into account. </blockquote>
Thanks for the replies Chad "Briareus" Nicholas, and keep the info coming.
Link: Thread on the NMA news comments forum