Briosafreak
Lived Through the Heat Death
First there was this question made by Leop on the BIS feedback boards:
<blockquote>I suppose that by now the story and setting for Van Buren are pretty much ironed out, are they?</blockquote>
Chad "Briareus" Nicholas from BIS replied this way:
<blockquote>Story stuff is usually revealed via designer interviews with a game mag so that the mag can use the word "exclusive" in the story title.</blockquote>
Game mags are you listening?
Next gameart3d posted this on the NMA Fallout3 forum:
<blockquote> Testing games (especially RPGs) takes a very long time and the company cracks the whip to make sure that things are done as quickly as possible. Especially as the dev cycle gets closer to "the end", the testers are going through the game faster and faster.
The testers HAVE TO do everything they can to speed up their play through the game. The obvious conclusion is that more testers are going to have to be spending more time in Real Time mode to speed up the testing process.
Yes, a good test team will make sure to hit all areas, including turned based. But if they need a lot of people really hammering at different areas of the game, I would imagine most will be running RT to get through faster. Therefore, more RT problems will get noticed, and more RT problems will get addressed...</blockquote>
This is what Briareus replied:
<blockquote> All it takes is a simple plan to coordinate which testers are testing what. Assign two testers to each area, one goes through it in RT, the other in TB. Then swap every week or two weeks to keep things fresh.</blockquote>
Problem solved then.
And by the way welcome to NMA Briareus.
<blockquote>I suppose that by now the story and setting for Van Buren are pretty much ironed out, are they?</blockquote>
Chad "Briareus" Nicholas from BIS replied this way:
<blockquote>Story stuff is usually revealed via designer interviews with a game mag so that the mag can use the word "exclusive" in the story title.</blockquote>
Game mags are you listening?
Next gameart3d posted this on the NMA Fallout3 forum:
<blockquote> Testing games (especially RPGs) takes a very long time and the company cracks the whip to make sure that things are done as quickly as possible. Especially as the dev cycle gets closer to "the end", the testers are going through the game faster and faster.
The testers HAVE TO do everything they can to speed up their play through the game. The obvious conclusion is that more testers are going to have to be spending more time in Real Time mode to speed up the testing process.
Yes, a good test team will make sure to hit all areas, including turned based. But if they need a lot of people really hammering at different areas of the game, I would imagine most will be running RT to get through faster. Therefore, more RT problems will get noticed, and more RT problems will get addressed...</blockquote>
This is what Briareus replied:
<blockquote> All it takes is a simple plan to coordinate which testers are testing what. Assign two testers to each area, one goes through it in RT, the other in TB. Then swap every week or two weeks to keep things fresh.</blockquote>
Problem solved then.
And by the way welcome to NMA Briareus.