Building out side bounds

Nepagwark

First time out of the vault
Okay so I searched all over for a spot to make a town. now i run into 2 problems any place i pick.

1) Leveling terrain , not only do u have to level it but then u have to do all the tedious editing to the Nav mesh which is pain staking and a huge pain in the ass.

2) there's allot of encounters and triggers and enemys and just allot of clutter unseen in an area untill you pull it up in the editor. Which i dont want to delete from the game , only add.

so after no luck finding a spot i had a friend pick a spot from a list of cords. the spot they picked happened to be out of the physical bounds of the map. so to test that i could use this spot i placed a map marker and all that and gave the area a quick nav mesh. i open the game i see the map maker off in no where land , click it , but alas no fast travel. Ive tried cloning the marker to a spot inbounds and it works 100% perfectly . soon as its out of " bounds" of the FO3 map it doesnt work.

Is there a general setting to expand the playable space or what do i have to do to allow the travle to an " out of bounds " cell.
 
Wall in your town and build it at the very edge of the map. Have the marker be inside the map area and build the interior of the town as its own cell. That way you fake it.
 
I saw a mod on Nexus that takes away the boundary. However, with the site down I cannot find the name for you.

Good luck! :lol:
 
it's a setting in the ini, you don't need a mod to turn it off.

Just open your ini file in the mydocuments area, find the ini, and find the "regionbordersenabled" something, and change it to false (0).
 
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