Heyja, sorry i bring this up in a new Thread.
But i am having a verry hard time with this rule in our pnp play.
I have googled about 4 diffrent ways to manage the Burst mode,but still I dont like them, now i came up with my own.
I would like to hear your rule/s or what is better possible.
Nice would be to manage it fast! (not roll every single bullet hit,bullet dmg,bullet crits, etc.)
my Idea
I combined lots of ideas from this board and others into it.)
Lets say Big guns 67% Burst 20Bullets.
I have 5x 1d10 dices, i roll them once and line them up, then i look at them. 1-7 = hit 8-0=miss.
I roll them again, line them up, then i look at them. 1-7=hit-0=miss
so on 2x
then lets say, 10 out of 20 Bullets would hit.
I roll the dmg 1x = 1d6+20. (I rolled a 3)
Now every bullets does 3+20dmg.
3 Mobs where standing next to each other, each objekt in the cone of burst is getting a hit. Lets example
Mob1 Mob2 Tree Mob3 brokencar
1.....2.......3.....4........5
Now that i have 10 Bullets, it will do 3+20 dmg for each bullet starting at 1, then goes on with the second bullet to target 2, third bullet hits target 3, fourth=4, fith=5.
Then it will start over again. sixt=1, seven=2, eight bullet =3 and so on. Is that a good idea ?
seeing if the burst is a crit or not, you can normaly roll on Big Guns (in this case) to see if it is in youre Crit%chance or not. This roll does not effect the dmg or the bullets hitting. Only to check if its a failcrit or a regular crit.
I would like to hear suggestions or diffrent rules.
Ty
But i am having a verry hard time with this rule in our pnp play.
I have googled about 4 diffrent ways to manage the Burst mode,but still I dont like them, now i came up with my own.
I would like to hear your rule/s or what is better possible.
Nice would be to manage it fast! (not roll every single bullet hit,bullet dmg,bullet crits, etc.)
my Idea

Lets say Big guns 67% Burst 20Bullets.
I have 5x 1d10 dices, i roll them once and line them up, then i look at them. 1-7 = hit 8-0=miss.
I roll them again, line them up, then i look at them. 1-7=hit-0=miss
so on 2x
then lets say, 10 out of 20 Bullets would hit.
I roll the dmg 1x = 1d6+20. (I rolled a 3)
Now every bullets does 3+20dmg.
3 Mobs where standing next to each other, each objekt in the cone of burst is getting a hit. Lets example
Mob1 Mob2 Tree Mob3 brokencar
1.....2.......3.....4........5
Now that i have 10 Bullets, it will do 3+20 dmg for each bullet starting at 1, then goes on with the second bullet to target 2, third bullet hits target 3, fourth=4, fith=5.
Then it will start over again. sixt=1, seven=2, eight bullet =3 and so on. Is that a good idea ?
seeing if the burst is a crit or not, you can normaly roll on Big Guns (in this case) to see if it is in youre Crit%chance or not. This roll does not effect the dmg or the bullets hitting. Only to check if its a failcrit or a regular crit.
I would like to hear suggestions or diffrent rules.
Ty
