Called shots

Odin

Carbon Dated and Proud
Admin
JE has been active and also posted in a thread about called shots:<blockquote>I'm not that keen on the general idea of restricting the targets at which a character can shoot either in turn-based or real-time (it would require a bit of work and I'm not sure how much it really adds). However, I do like the idea that if you miss the target you're aiming for, you may hit another, adjacent, body part.

But -- and this is a big but (so to speak) -- I do think that the same should be done for uncalled shots. That is, even an uncalled shot hits a specific body part, but that body part is very likely to be the torso, less likely to be the legs, even less likely to be the arms, really, really unlikely to be the head, and almost never the eyes. I think this keeps called shots useful, but doesn't make them the no-brainer over uncalled shots. Unless I'm missing something...</blockquote>Keep it up JE!!
 
An uncalled shot is likely to be aimed for the torso, as it's the easiest part of the body to hit (it's what they teach police officers, fire at the torso until your target drops). The downside is it's also the most well-protected when it comes to body armour and the like.

If called shots become too uber, you could up the AP cost by 1. So instead of taking 1 more AP than an uncalled shot, they take 2 more AP instead. Of course, in a 10/12 AP max system, that'd probably nerf them quite a bit.

JE said:
However, I do like the idea that if you miss the target you're aiming for, you may hit another, adjacent, body part.
Or a nearby person. Especially if someone is standing in the way.
 
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