Camera mod

Phnx

First time out of the vault
I am trying to make Fallout 3 use an TES IV esp file. I have modified the variables "fChase3rdPersonXYMult" and "fChase3rdPersonVanityXYMult" in the TES IV CS to center the offset third person camera. The problem is that although the esp is shown in the "Data Files" list of the Fallout 3 launcher, it doesn't save the setting when I check it. After checking it, closing the list and re-opening it, it is unchecked again. The option "Load Loose Files" doesn't help. Any ideas?

EDIT:

Using this

http://timeslip.chorrol.com/temp/fomm.zip

I found out that it seems those variables are non-existant in
Fallout3.esm, but equal ones are:

"OverShoulderOffsetPointZoomingX"
"OverShoulderOffsetPointZoomingY"
"OverShoulderOffsetPointZoomingZ"
"OverShoulderOffsetPointZ"
"OverShoulderOffsetPosX"
"OverShoulderOffsetPosZ"
"OverShoulderPointX"
"OverShoulderRotMult"
"OverShoulderBlendDist"
 
Don't worry - check it ones and it is checked, even if it is shown otherwise. for confirmation just check the plugins.txt in C:\Documents and Settings\Username\locale settings\application data\fallout 3

but I doubt you will enjoy the mod very much, since the animations are really fubar
 
I saw in several youtube videos that some people are using a "free-angle" camera - what i mean is, that you can circle around your character. Is this a mod and offer yours the same?
 
if you want to center the camera, set the X position to 0. The offset X,Y,Z points determine how the camera "curves" when you zoom, so you may want to set those to 0 as well.

I learned all this while I was experimenting if whether or not the 3rd person camera could take the place of the 1st camera, only to find it cannot because of the lack of a Y position variable.

In short, do this:

OverShoulderOffsetPointZoomingX = 0
OverShoulderOffsetPointZoomingY = 0
OverShoulderOffsetPointZoomingZ = 0
OverShoulderOffsetPosX = 0 (it was either 0 or -40 or +40, i don't remember 100%)
 
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