The high amounts of high-leveled enemies around Goodsprings. How the entire town isn´t overrun by giant radscorpions and cazadores is beyond me.Play the whole game. Try to find a negative quality that can't be blamed on the short development cycle or the engine.
I'll start you off with the only one I've found: repair is actually done better in fo3 from an rpg design perspective.
That's not a negative aspect imo. Just decent world building. Honestly cazadores and radscorps aren't interested in attacking large groups of humans. Consider this: goodsprings is an entire town... Much larger than the game presents it to be (because gambryo gonna gambryo) And once again they probably seem so close because the world space is shrunk down So the game could be 3d (because gambryo gonna gambryo). I mean... One minute equals an in game hour... If we apply that to travel... Then the world space is a lot bigger than presented.The high amounts of high-leveled enemies around Goodsprings. How the entire town isn´t overrun by giant radscorpions and cazadores is beyond me.
I would argue that the shitty engine demanded the world to be scaled down. Honestly, if the Mojave Wasteland was actually scaled to its real life comparison, I'm sure as hell you would take an hour or two before you actually meet those Cazadors. While the Radscorpions, they were arguably down there, barred by the cemetery hill.The high amounts of high-leveled enemies around Goodsprings. How the entire town isn´t overrun by giant radscorpions and cazadores is beyond me.
Those radscorpions can easily be killed by any random passing fag with a varmint rifle.I would argue that the shitty engine demanded the world to be scaled down. Honestly, if the Mojave Wasteland was actually scaled to its real life comparison, I'm sure as hell you would take an hour or two before you actually meet those Cazadors. While the Radscorpions, they were arguably down there, barred by the cemetery hill.