So I'm playing a Fallout PNP game, and trying to keep the rules as close to the game experience as possible. In the PNP rules, the chance to hit with ranged weapons seems to max out at whatever your skill is -- so if, say, you have a 55% skill with Small Guns, that's as high a chance to hit as you'll ever get. (Usually lower, once you subtract for armor class, darkness, and so forth.)
However, playing Fallout, that definitely doesn't seem to be the way it works. At fairly close range, your chance to hit will often go higher than your skill points. I've had a 70 in Small Guns and a 95% chance to hit before.
I'm assuming the formula was simplified for the PNP game, but I'd like to have the chance increase at closer ranges the way it does in the game. Does anyone here know what the formula for ranged hit chance used in the PC game is?
However, playing Fallout, that definitely doesn't seem to be the way it works. At fairly close range, your chance to hit will often go higher than your skill points. I've had a 70 in Small Guns and a 95% chance to hit before.
I'm assuming the formula was simplified for the PNP game, but I'd like to have the chance increase at closer ranges the way it does in the game. Does anyone here know what the formula for ranged hit chance used in the PC game is?