My question is a simple one:
Is there a method to set the Fallout2 starting year a few years back?
I mean that it's not nice to make a mod that takes place even before FO1 and the pipboy clock shows all wrong... Of course I can always explain that the pipboy is broken (disconnected wires etc. etc.) and because of that the date is shown all wrong... but it wouldn't be the same. I doubt that I never get my mod finished, but hey, strange things could happen... I would anyway appreciate every help that I get. Yes and if it's HARDCODED (damn that word), is there a way turning clock backwards through scripting?
Is there a method to set the Fallout2 starting year a few years back?
I mean that it's not nice to make a mod that takes place even before FO1 and the pipboy clock shows all wrong... Of course I can always explain that the pipboy is broken (disconnected wires etc. etc.) and because of that the date is shown all wrong... but it wouldn't be the same. I doubt that I never get my mod finished, but hey, strange things could happen... I would anyway appreciate every help that I get. Yes and if it's HARDCODED (damn that word), is there a way turning clock backwards through scripting?