Corpse
Mildly Dipped
I need some serious help guys; I am working on a project to make Super Mutant armor for Marcus, does anyone know if there is a script command that makes an NPC wear armor (and get the damage res/thresh bonuses)?.
I tried the wield_obj_critter command and here is what happened.
I scripted an item that when used on any critter, moves any suits of armor in the target's inventory to the armor slot using the wield_obj_critter. While the results were successful (Marcus put on the suit of armor) his damage resistances and thresholds remained the same as before. This was really bad because when I ordered him to take the armor off (you get that option if he is wearing armor) all the damage resistance bonuses from the armor were substracted.
I looked for hints in the script but couldn't find any so I am guessing the Combat controls where you order your NPCs to wield weapons and wear armor are in another datafile (not party.txt) or worse could be hardcoded into the game.
Any help, suggestions, etc would be appreciated.
I tried the wield_obj_critter command and here is what happened.
I scripted an item that when used on any critter, moves any suits of armor in the target's inventory to the armor slot using the wield_obj_critter. While the results were successful (Marcus put on the suit of armor) his damage resistances and thresholds remained the same as before. This was really bad because when I ordered him to take the armor off (you get that option if he is wearing armor) all the damage resistance bonuses from the armor were substracted.
I looked for hints in the script but couldn't find any so I am guessing the Combat controls where you order your NPCs to wield weapons and wear armor are in another datafile (not party.txt) or worse could be hardcoded into the game.
Any help, suggestions, etc would be appreciated.