welsh
Junkmaster
Ok, since we did a summary of Chapter 1 and 2, this might be helpful for new characters or those who want to join up.
Chapter 3 like Chapter 1 and 2 take place away from the areas of traditions FO1 and 2 and to the south of Tactics in an area otherwise known as Fang's World. For those of you unfamiliar, I think there is an update at the beginning of the OCC thread for Chap 3. Exact location is unclear, but it seems to be in the US, somewhere between current Lousianna and California.
Chapt 3 begins with the very end of Chap 2 where the group has survived and escaped Wainright Park and a difficulat fight with Deathclaws. Most of the group is recovering from wounds in a hospital. Caleb, the Blade, is worried about his Blade brothers whom he has learned were taken to Grey Cliffs, a town some 4 - 6 weeks away, and decides to leave. He exits and is followed by Gabriel, who, a bit drunk confronts Caleb but can't decide whether to comply with his instructions (to kill Caleb) or to let him go. He hesitates, and it is enough time for Caleb to figure that their friendship can no longer be trusted. Caleb warns Gabriel against following him and there is a threat of violence. THe two part, the only witness being Jeeva who has decided to follow Caleb out in order to repay the life debt.
Jeeva indeed follows Caleb out into the desert where first Caleb and then Jeeva suffer some mental issues. I think I will step back and let Gunslinger explain that part of the story. Gunslinger???
The rest of the group is recovering when Grim falls ill. Incidently Grimm has been incapacitated in all three chapters thus far so one might think he has a habit for growing ill, or his writer can't think of something more imaginative. Regardless, Rogue and Ibis take Grim back to Ibis's funeral parlor where they set to work on him, insecret. We learn that part of this is to remove Grim's organs, save those that can be saved, replace the onces that can't and treat his organs so they can deal with the effect of Ghoul blood. The consequence is that Grim will have to make some interesting dietary choices in the days to come.
Meanwhile Gabriel, decides to get plastered, has a run in with some ruffians and is saved by Virgil. Later Virgil repays the favor by saving Virgil. They go back to the hospital where they learn what has happened and link up with Skik and Rogue who are looking for hospital supplies.
On the way back, they are confronted by Sanchez, a man who says he has business with Grim. They also learn that there is a caravan in need of taking supplies to Grey Cliffs that leaves in about 4 days.
Much of the evening is spent gathering hospital supplies while Ibis and Wally, the ghoul doctor work on Grim. The surgery ends up a success, sort of, for Grim who is a slow recoverer and is slightly pissed with Ibis. Grim eventually meets with Sanchez who basically makes an offer. Sanchez is with another group that is also an enemy of the League (a shadowy conspiracy that has tried to do in the Lone Wanderers in both Chap 1 and 2).
During this time Virgil and Wally make a discovery concerning a man who commits suicide before Virgil. When the autopsy is done, it seems a portion of the man's brain was removed and replaced with some kind of electronic device. What exactly? Well that's a mystery.
We also learn somethings about the other NPCs from Chapt 2. Most of the NPCs decide to stay behind, eager to involve themselves with Yacob and Horus's Deathclaw hatchery scheme. Ferris is recovering from his wounds with the Border Patrol and Talon has taken a post, if only to go to Grey Cliffs to find Jeeva. Ibis, with Cerebus, also tags along for the caravan because, well, that's prophecy. Wally and Yacob strike a bargain that promises cooperation between ghouls and humans in Tabis. A recovered Grim, Gabriel and Rogue are also present. Skik and Wally elect to stay back in Tabis. We may see them again.
So the group is off. The caravan is small by the standards of the time, but substantial when compared to those in Fo1 and FO2. The caravan is carrying a special cargo for the Blades but no one seems to know that except the caravan bose (who is staying behind) and even he doesn't know exactly what that cargo is.
Joining them is Jim. Jim is something of a repairman, jack of all trades. He was discovered by Caleb, going East, and was given supplies by the Caleb/Jeeva group. At Tabis, Jim decided to join up with the caravan go to back East. His reasons are a bit unclear at this point.
One of the first encounters is with the Shrillers- Nasty creatures that emit a loud wailing sound that drives its prey crazy, making it weaker as a target. But Shrillers are not competition for the caravan dogs that turn the Shrillers into the breakfast of champions.
The next encounter we find the group discovering a train station of sorts with an operational transcontinental train used for the carriage of strategic munitions. The League has uncovered it and are moving supplies from far to the West to the East, and have sent a small team of techs and security to repair the station and its power source. Regretfully, the team has come across another group, a pack of Gimmerlings, that has basically eaten most of the security team and has the techs trapped in the control room. The group wanders into this mess and barely escapes with their lives when, after getting rid of the Gimmers (through the use of light) someone else decides to keep the secret by blowing and gassing the site.
The group has recently escaped and has regained the surface, bringing with them a new NPC, a 'pleasure girl' (prostitute) named Natalie. But now the group is behind the caravan and must catch up before darkness falls. One of the people on this trip (a buzzcut soldier with an M-16- possibly Blade) has discovered that they are coming near a warren of tunnels and that there is movement from below. The sun is setting and things are not looking up for our little group.
While this is all going on, another series of events is taking place far to the South. A group of refugees from Mexico are going North. This group, the De Silvas, were once a semi-feudal family that has gotten into trouble with another group "The Others" and their lead scouts, the Oprezki. The de Silvas have split up into two groups- one headed by Isabella de Silva, is leading the main group of refugees North and have just past Border Patrol check points. The other group, led by the Don of the house, Don Pablo, has been trying to distract the Oprezki but recently the Don has been wounded and they are now fleeing North. It will be this group that will serve as the catalyst for the reintroduction of horses into Fang's world (but that story is yet to come).
Anything else?
New Characters are welcome. Jim and Virgil have joined for this chapter and we are expecting more to join up as we go along. So please post if you have any questions.
Chapter 3 like Chapter 1 and 2 take place away from the areas of traditions FO1 and 2 and to the south of Tactics in an area otherwise known as Fang's World. For those of you unfamiliar, I think there is an update at the beginning of the OCC thread for Chap 3. Exact location is unclear, but it seems to be in the US, somewhere between current Lousianna and California.
Chapt 3 begins with the very end of Chap 2 where the group has survived and escaped Wainright Park and a difficulat fight with Deathclaws. Most of the group is recovering from wounds in a hospital. Caleb, the Blade, is worried about his Blade brothers whom he has learned were taken to Grey Cliffs, a town some 4 - 6 weeks away, and decides to leave. He exits and is followed by Gabriel, who, a bit drunk confronts Caleb but can't decide whether to comply with his instructions (to kill Caleb) or to let him go. He hesitates, and it is enough time for Caleb to figure that their friendship can no longer be trusted. Caleb warns Gabriel against following him and there is a threat of violence. THe two part, the only witness being Jeeva who has decided to follow Caleb out in order to repay the life debt.
Jeeva indeed follows Caleb out into the desert where first Caleb and then Jeeva suffer some mental issues. I think I will step back and let Gunslinger explain that part of the story. Gunslinger???
The rest of the group is recovering when Grim falls ill. Incidently Grimm has been incapacitated in all three chapters thus far so one might think he has a habit for growing ill, or his writer can't think of something more imaginative. Regardless, Rogue and Ibis take Grim back to Ibis's funeral parlor where they set to work on him, insecret. We learn that part of this is to remove Grim's organs, save those that can be saved, replace the onces that can't and treat his organs so they can deal with the effect of Ghoul blood. The consequence is that Grim will have to make some interesting dietary choices in the days to come.
Meanwhile Gabriel, decides to get plastered, has a run in with some ruffians and is saved by Virgil. Later Virgil repays the favor by saving Virgil. They go back to the hospital where they learn what has happened and link up with Skik and Rogue who are looking for hospital supplies.
On the way back, they are confronted by Sanchez, a man who says he has business with Grim. They also learn that there is a caravan in need of taking supplies to Grey Cliffs that leaves in about 4 days.
Much of the evening is spent gathering hospital supplies while Ibis and Wally, the ghoul doctor work on Grim. The surgery ends up a success, sort of, for Grim who is a slow recoverer and is slightly pissed with Ibis. Grim eventually meets with Sanchez who basically makes an offer. Sanchez is with another group that is also an enemy of the League (a shadowy conspiracy that has tried to do in the Lone Wanderers in both Chap 1 and 2).
During this time Virgil and Wally make a discovery concerning a man who commits suicide before Virgil. When the autopsy is done, it seems a portion of the man's brain was removed and replaced with some kind of electronic device. What exactly? Well that's a mystery.
We also learn somethings about the other NPCs from Chapt 2. Most of the NPCs decide to stay behind, eager to involve themselves with Yacob and Horus's Deathclaw hatchery scheme. Ferris is recovering from his wounds with the Border Patrol and Talon has taken a post, if only to go to Grey Cliffs to find Jeeva. Ibis, with Cerebus, also tags along for the caravan because, well, that's prophecy. Wally and Yacob strike a bargain that promises cooperation between ghouls and humans in Tabis. A recovered Grim, Gabriel and Rogue are also present. Skik and Wally elect to stay back in Tabis. We may see them again.
So the group is off. The caravan is small by the standards of the time, but substantial when compared to those in Fo1 and FO2. The caravan is carrying a special cargo for the Blades but no one seems to know that except the caravan bose (who is staying behind) and even he doesn't know exactly what that cargo is.
Joining them is Jim. Jim is something of a repairman, jack of all trades. He was discovered by Caleb, going East, and was given supplies by the Caleb/Jeeva group. At Tabis, Jim decided to join up with the caravan go to back East. His reasons are a bit unclear at this point.
One of the first encounters is with the Shrillers- Nasty creatures that emit a loud wailing sound that drives its prey crazy, making it weaker as a target. But Shrillers are not competition for the caravan dogs that turn the Shrillers into the breakfast of champions.
The next encounter we find the group discovering a train station of sorts with an operational transcontinental train used for the carriage of strategic munitions. The League has uncovered it and are moving supplies from far to the West to the East, and have sent a small team of techs and security to repair the station and its power source. Regretfully, the team has come across another group, a pack of Gimmerlings, that has basically eaten most of the security team and has the techs trapped in the control room. The group wanders into this mess and barely escapes with their lives when, after getting rid of the Gimmers (through the use of light) someone else decides to keep the secret by blowing and gassing the site.
The group has recently escaped and has regained the surface, bringing with them a new NPC, a 'pleasure girl' (prostitute) named Natalie. But now the group is behind the caravan and must catch up before darkness falls. One of the people on this trip (a buzzcut soldier with an M-16- possibly Blade) has discovered that they are coming near a warren of tunnels and that there is movement from below. The sun is setting and things are not looking up for our little group.
While this is all going on, another series of events is taking place far to the South. A group of refugees from Mexico are going North. This group, the De Silvas, were once a semi-feudal family that has gotten into trouble with another group "The Others" and their lead scouts, the Oprezki. The de Silvas have split up into two groups- one headed by Isabella de Silva, is leading the main group of refugees North and have just past Border Patrol check points. The other group, led by the Don of the house, Don Pablo, has been trying to distract the Oprezki but recently the Don has been wounded and they are now fleeing North. It will be this group that will serve as the catalyst for the reintroduction of horses into Fang's world (but that story is yet to come).
Anything else?
New Characters are welcome. Jim and Virgil have joined for this chapter and we are expecting more to join up as we go along. So please post if you have any questions.