Character Construction-

welsh

Junkmaster
Ok, I am curious, what is your character? How do you distribute points among SPECIAL and what is your perk progression?
 
Regardless of what type of build I'm going for, I always use the same stats (6 ST, 5 PE, 1 CH, 10 IN, 6 AG, 6 LK) as that lets me max out every important secondary skill along with one combat skill, and pick up every perk a specific build may require.


For Traits, Good Natured is the new Gifted; and Fast Shot is awesome if you're using ranged weapons.

Perks are pretty similar between builds, with staples like Educated, 2x Toughness, Living Anatomy, Finesse, Jury Rigging and Better Criticals always being taken. The rest are build specific.
 
Like Phil I also use one of two builds that always have the same stats, what will change is the decision to use companions to help you do the kill or not.

If I want companions do the killing and help me a lot I use 6 ST, 5 PE, 8EN, 4 CH, 7 IN, 5 AG, 5 LK. Companions with high charisma kill things before you even notice, specially ED-E.
If I don't bother with companions then 6 ST, 5 PE, 8EN, 1 CH, 7 IN, 5 AG, 8 LK.
This also allows to buy all implants with the good Dr. Usinagi, except one (the one I never buy is that crappy health regeneration).

For traits I always pick Small Frame (then broke my own limbs), the second is optional, sometimes I choose Good Nature or Wild Wasteland.
For perks I always use Comprehension, Jury Rigging, Better Criticals, Weapon Handling if I want to use Ballistic Fist, one rak of Toughness and Piercing Strike, the rest is case specific. I only pick Finesse if I'm taking companions with me.
If playing at hardcore mode Pack Rat is not an option, is a must.

If I want higher DT I use Cass as companion and put my Survival at 75, Whiskey Rose gave a wooping +5 DT!

Either way, this builds allows TWO combat skills to be selected, I don't like to only focuse in one, so I mix Explosives/Energy Weapons/Guns with Melee or Unarmed.
Vault 34 or when fighting against Caesar's Legion in Hoover Dam, for example, is much easier with melee/unarmed than guns.

But sometimes I like to have fun, so I make a 5 ST, 5 PE, 5 EN, 8 CH, 7 IN, 5 AG, 5 LK build, pick the two ranks of Animal Friend perk and buy the intelligence/charisma implants. Then I watch my companions onslaught everything in their way, helped sometimes by packs of Nightstalkers, Golden Geckos, Giant Mole Rats, Legion Mongrels and even Brahmin/Bighorners. :cool:
If you have Dead Money one thing to try is picking Light Touch and Travel Light perks, this things are powerfull!

[ ]'s
 
Thanks. I was wonder what you thought of Intense Training? Useful?

It also seems that Action Boy is flawed- doesn't seem to work very well.

Many of the perks don't seem all that impressive. Is Sniper good?

Charisma is the least important trait?
I am used to high PE, IN, AG- a good idea? Neither of you guys seem to favor AG much.

Also- Guns, Sneak, Energy Weapons, Explosives? Repair a must?

Do you know essentially were you can top out at with skills. High lockpick a good thing or a waste of points?
 
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