[font size=1" color="#FF0000]LAST EDITED ON Mar-26-01 AT 01:19AM (GMT)[p] Let's see, I have a few tips stored up ...
Gifted is a trait I always take. The down side of the trait is that you have fewer skill points, but with 7 extra stat points to play with you can increase your Intelligence enough to more than make up for this and have points to spare. High stats are good.
Remember that if you have a Strength of less than 5, you will not be able to shoot rifles, at least for a long time. I tend to enjoy playing weak brainiac characters, so I often make this mistake. The character I'm currently using was conceptualized as a puny, sickly, but brilliantly accurate sniper. My 4 Strength ensures that I can't fire anything bigger than an SMG. So I'm a puny, sickly pistolero. It's still fun, but not what I wanted. I'm planning to stick it out until I make L12 so I can take Weapon Handling. Wish me luck.
Gun skills, of course, are incredibly useful. Sneak is also used a lot if you play anything like me. Traps is important for spotting mines, but you can probably get a squad member to specialize in this for you. Thrown weapons (grenades, etc.), Unarmed, and Melee Weapons can be counted on to do hellacious amounts of damage ... but of course they involve getting very close to the enemy, something I try to avoid.
Oh, yeah. Barter is good for getting scads of good equipment for your squad. And with 6 guys to outfit you need a lot. My main character's Charisma is 3, so I am letting a squaddie do my bartering for me. But I often wish I had more Barter.
So much for character tips with Zombra. Tune in next week for wasteland cooking tips.
Luck
Zombra