character traits/build your own armor and more.

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I like Smaugs idea about using animal traps. Also, what in the hell do people do with the skins??? Lets actually make a use for them. How about a character perk that'd allow you to design leather armor out of acquired gecko skins? And all that rubble and trash that you find in the desert?? How about you build metal armor out of it? I mean, where in the hell is all this armor coming from any ways? Someone has to build it right? Well, you could learn how to build it as well right? As stated in another post, i agree with the idea of having and being able to build your own home in the desert... it's a really good idea. I’d like for my character; to build his/hers own machine shop as well. That’d really add a lot to the "in game" and "end game" game play. Also, if you're suppose to have more traits/perks and percents than all/most other characters, like science and repair... then wouldn’t it make sense for you to be able to be a bit ingenious and have the ability to build and create things? I want my character to simply be and act more human. And all of the above mentioned would give him/her that.


"Maybe she's born with it? Maybe it's monolith?"
 
So, you're saying you want all the exciting shirt-sewing action of UO brought to FO3 in a single player experience? Each to his own, I suppose.
 
No, not to that extent. It’d be a bit simpler than that. I wouldn’t want to see my character sitting at table sewing for hours on end you know. hehe. There are other ways. It’d be the same as putting your cursor on a book and then selecting it. Your character would take a certain amount of time to finish reading it of course, so, creating armor would be the same... you just make sure you have the materials needed (creation of stims, medicine, etc.), then click on the armor, click "build" or "repair" or whatever and then your screen would go black and a few seconds (1 day perhaps) later, BAMMM!!! There you have it, a nice suit of armor! Besides, that's more realistic game play if you ask me. I mean, whom are we kidding? My character in FO and FO2 was the most intelligent person in the wastes... so, it's safe to say that he would have the knowledge to build things. I mean, if he can have a trait that allows him to repair objects, then obviously he must know how to build the same object from scratch?
 
I know how to fix the problem with my CD Drive that causes it to not be supplied with any power. So by knowing how to plug in the power cable, I can automatically build a CD Drive from scratch? Is that what you're saying?

Come on, why have a home anyway? You just can't put an epic, state-spanning storyline into The Sims---it just doesn't work. You make it seem like Bruce Willis stops mid-fight with the baddies to drive back home and open up the shop, kiss the wife, run it for the day, then drive back and fight some more? Crapola crapola ebola!
 
K, lemme put it this way... your character/most characters could fix complicated computer systems, repair very complicated pieces of machinery (oil tankers for example and power generators/elevators and cars)and much much more. so you are telling me that these characters *after knowing how to skin geckos*, didn't have enough brains to F__ING sew some leather armor together???!!!! gimme a brake! as far as a "home" is considered... it was someone else's idea... i just thought it was neat... you could have something though... like your character could find a house in the middle of the desert/random encounter and from then on it'd be marked on your map... and you could buy machine tools from merchants and bring them back to your house and set up your own little machine shop. dont you remember all those random encounters in the middle of the wastes where you have a nice little 1 bed room house with a forge in the tool shed? well, how about marking one on your map so you can use it aye? also, when you're shot, and your armor is pierced, it should damage your armor/destroy it or turn it into nothing more than scrap metal... sooo, that's where a machine shop would come in handy. i think that would make the game much more realistic any ways. and you could still use it all in the same way you used any other item in FO or FO2. so, you wouldnt need a "SIM" engine at all or anything of the sort.
 
Yep, it can be a good idea... But i think it would be kind of goodies in the game, just for fun ! It won't be done to finish the game or else... By the way, i believe that making a leather armor takes more than a day ! leather is very thick; and more in an armor :)
But i think this idea could be more developped in a multiplayer game, as said Doyle, like an UO game.
 
it is I that recently typed the idea on "Homes" or "Bases" as I called it. Well what i'd l;ike to say is that its like 3D. Some people agree with it some don't. I think that the idea of "Running a buissness" is the realistec sort iof thing a character with the right equiptment is gonna do. You could use selling gecko skins to get you some change wwithout using barter. And in the late game you could use it to get that little extra money you need to get a new weapon or someink. If they do put it in and you don't like it you could just play with out doing it.
 
Yep, but in F2 you already done a kind of that : you skined geckos and then you snd them; well, ok you send with barter... but it's pretty the same thing...
 
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