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Guest
Guest
I think there should be more traits, instead of replacing others, there could be a scroll bar to see the others. What do you think of:
1) Psychotic -- More AG, less IN
2) Lucky Bastard -- More LK, but critical hits do more damage
3) Soldier -- All combat skills, traps, repair, doctor, first aid and outdoorsman are boosted, but Science, gambling, barter and speech are dropped, and critical failures will be centred on weapons more than missing turns,
4) Sport Hunter -- When you kill wildlife, you can take "trophies" from them (ie. gecko pelts, radscorpion limbs, stuff like that) but all wildlife will attack you on sight.
5) Drug Dealer -- Better prices for chems, but negative karma on start.
that's all I can think of now. Got any others?
1) Psychotic -- More AG, less IN
2) Lucky Bastard -- More LK, but critical hits do more damage
3) Soldier -- All combat skills, traps, repair, doctor, first aid and outdoorsman are boosted, but Science, gambling, barter and speech are dropped, and critical failures will be centred on weapons more than missing turns,
4) Sport Hunter -- When you kill wildlife, you can take "trophies" from them (ie. gecko pelts, radscorpion limbs, stuff like that) but all wildlife will attack you on sight.
5) Drug Dealer -- Better prices for chems, but negative karma on start.
that's all I can think of now. Got any others?