Chill out, Fallout3 is continuing

Briosafreak

Lived Through the Heat Death
News from BIS, some Q&A with Chad "Briareus" Nicholas on the departure of Sawyer:
<blockquote>Will someone at BIS or Interplay level with us?</blockquote>
<blockquote> Okay.</blockquote>
<blockquote>What is going on there?</blockquote>
<blockquote> J.E. has tendered his resignation. We're currently still working on the project. We've temporarily got J.E.'s responsibilities assigned to others so that J.E. can assist in the transfer of his duties. We're looking at a long term solution, but I don't know what that is (I'm not a lead or producer and they'd decide it). </blockquote>
<blockquote> BIS has no lead designer, and the game isn't even announced.</blockquote>
<blockquote> Sean K. Reynolds is the lead creative designer. As for everyone going silent, pretty much only J.E., Puuk, and myself post with any regularity, with Puuk and myself not posting daily. Going a few hours without a post from us two isn't the end to everything.

Chill out, calm down and relax.
</blockquote>
Some good advice there
 
Interesting, Sean K. Reynolds was brought on to work on the Jefferson D&D game, right? Now he's in creative control of the next Fallout game, talk about a shift in setting. Anyone familiar with his PnP work?
 
The first sector of the economy that was hit by a fall in post-war demand was agriculture. During World War I, the American agricultural industry enjoyed prosperity, through the raising of prices which led to increased output which Americans used to supply Europe. Farmers borrowed heavily to expand their acreage; they had great difficulty paying back the loans when prices fell. Some of the post war problems for the American agriculture come from the great surplus of farm goods that could not be absorbed in the national market, because European countries had recovered sufficiently from the war, and their markets no longer required large quantities of American agricultural products. Gross farm income in 1919 amounted to $17.7 billion. By 1921, exports to Europe had plummeted and farm income fell to $10.5 billion. Other sectors of the economy wanted to avoid a similar fate. The 1920 election put the conservative pro-business and pro-farm Republicans in control of Congress and the White House.[2] The hearings held by Congress led to the creation of several new tools of protection. The first was the scientific tariff. The purpose of the scientific tariff was to equalize production costs among countries so that no country could undercut the prices charged by American companies. The difference of production costs was calculated by the Tariff Commission. A second novelty was the American Selling Price. This allowed the president to calculate the duty based on the price of the American price of a good, not the imported good.[3] The bill also gave the president the power to raise or lower rates on products if it was recommended by the Tariff Commission. In September 1922, the Fordney–McCumber Tariff bill (named after Joseph Fordney, chair of the House Ways and Means Committee, and Porter McCumber, chair of the Senate Finance Committee) was signed by President Warren Harding.[4] In the end, the tariff law raised the American ad valorem tariff rate to an average of about 38.5 percent for dutiable imports and an average of 14% overall. The measure was defensive tariff rather than an offensive. An ad valorem tariff was determined by the cost of production and market value.
 
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I rather don't like the Forgotten Realms campaign setting. I still want to give the guy a fair shake, though. Anyhow, he didn't create the setting, he just designed some material for it.
 
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