Chris Avellone appeared at the 2013 Rezzed PC and Indie Games Show to talk mainly about Obsidian's Project Eternity, but he also briefly discussed Wasteland 2's design approach using the Agricultural Center's design document.
(the relevant segment starts at 13:37)
<iframe width="560" height="315" src="http://www.youtube.com/embed/3B0EZmXFzb4?t=13m38s" frameborder="0"></iframe>
It's a good look at what goes into a design document for an area, what's necessary and how design points are communicated. If you have a lot of patience you can probably figure out the full text of the design document, despite a very fuzzy view. Wasteland 2 Guru has posted transcripts of the design documents.
If you're interested in the design process at all or Project Eternity, the video's worth watching in its entirety. Plus, there's a tiny Project Eternity visual demo at the end.
(the relevant segment starts at 13:37)
<iframe width="560" height="315" src="http://www.youtube.com/embed/3B0EZmXFzb4?t=13m38s" frameborder="0"></iframe>
It's a good look at what goes into a design document for an area, what's necessary and how design points are communicated. If you have a lot of patience you can probably figure out the full text of the design document, despite a very fuzzy view. Wasteland 2 Guru has posted transcripts of the design documents.
If you're interested in the design process at all or Project Eternity, the video's worth watching in its entirety. Plus, there's a tiny Project Eternity visual demo at the end.