Chris Pasetto (lead designer) aka Leo9 talked a little about Fbos (Xbox,Ps2) with EDBIS RPG, quite a positive interview compared to the one on Gamespy. Here is the gem of the interview:<blockquote>[EDBIS RPG] What sort of support did the Black Islanders side of Interplay give you in terms of morale, criticism, and resources? Were they more or less helpful in making what FO:BOS is today?
[Christopher Pasetto] We worked with a couple of senior Black Isle staff members through the concept, design, and prototype stages of the project. They were very excited by the idea of a Fallout console/action game, and helped out with a lot of good info and criticism as they reviewed the initial design and tested playable versions. Really, we couldn't have (and wouldn't have) done this game without a good rapport with the BIS guys.</blockquote>So you Bis guys had nothing to do with this, eh? Absolutely nothing eh?..
Other than that is all old news, somethings about the engine, limitations etc..etc..
Link: Fbos@EDBIS RPG
[Christopher Pasetto] We worked with a couple of senior Black Isle staff members through the concept, design, and prototype stages of the project. They were very excited by the idea of a Fallout console/action game, and helped out with a lot of good info and criticism as they reviewed the initial design and tested playable versions. Really, we couldn't have (and wouldn't have) done this game without a good rapport with the BIS guys.</blockquote>So you Bis guys had nothing to do with this, eh? Absolutely nothing eh?..
Other than that is all old news, somethings about the engine, limitations etc..etc..
Link: Fbos@EDBIS RPG