Cities (cont. of plot)

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[font size=1" color="#FF0000]LAST EDITED ON Jul-10-00 AT 08:28PM (GMT)[p]Since I have too much time on my hands, I'm going to continue on the plot of my older post. And even though I'm sure that BiS won't use any of my ideas, I prefer to be disillusioned. Well here are my ideas in no paticular order:

New Reno:

As I said in the post before, New Reno becomes a police state. When first walking into the city, a giant sign appears over the entrance of the city reading "_______ recontstructed people since 2197" Many of the differences between New Reno in Fallout 2 and Fallout 3 could be:
The Cat's Paw becomes a bar, prostitution being outlawed from the city by the cult (from earlier post) and the city government. Small trading can be done here now.
The Mordino Casino, which now has one floor, is filled with poverty stricken homeless people (gambling also illegal).
The other New Reno sign is torn down.

In the city tile north, is where the Upper-Middle Class, lives. The Shark Club (Bishop Casino), now has 2 floors, with the Upper Middle Class filling out the rooms.
The Salvatore Bar is the first Government building that you encounter in New Reno. This is where all the complaints (which are ignored) are registered. You can get some basic information about the city from this building.
In the West Tile (Wright Mansion), is where the truly rich government officials and high priests live.

In Commercial Row, Renesco's Pharmacy becomes a first aid center for the people of the city, but, the first aid center is almost always out of supplies. There could be a quest to pick up more supplies. Father Tully's Church becomes the cult's church for the poverty stricken. New Reno Arms (gun shop) becomes a general store.

To the North of the Upper Middle Class area is where the City Government conducts its business. (3 floors) The first floor is where the banking is done (trading). The second floor is where the city officials meet, while the third floor is where the mayor lives. In the basment of the building is where illegal gambling takes place, sponsored by the mayor

To the North of the City Government sector, is the cathedral, where the rich of New Reno go to worship the cult. On the 3rd foor lives the high priest for New Reno.


San Fransisco: Independent but even more fascist than cult controlled lands (like Animal farm by George Orwell without the animals). In this city, the class divide is even more evident. The Tanker is PERMANENTLEY grounded, and the Docks are mainly used for sale of overpriced equipment. Most of the rare items are found in the underground (metaphorically). Martial arts (outlawed) is taught there. This is also where the Shi (also outlawed) conduct their research.

NCR/ renamed Seat of Order

NCR becomes the center of the Cult Government. The underground (metaphorical again), which is even larger than the one in San Fransico, exists in the outside of Vault 15. You can enlist their aid. The bazaar contains the poor of the city. South of Tandi's place, resides the second-in-command to the Cult Leader.

Headquarters of the Cult Leader:

Underground facility (not Vault). You find the (barely living) cult leader on the fourth floor.

Tell me what you thought about this post. It's lonely on my side of the computer and the walls are being mean to me.
 
I've been wondering what do you have in the suitcase not sooo happy man?
 
New Reno

The idea is good but I doubt New Reno could become a police state. It's too anarchic for it. I think it would more likely fight against the cult (because cult wanted to stop gambling, prostitution, drugs trading etc. in New Reno) and would either become a wasteland (after it lost the war) or an independent military state (because it constantly had to fight the cult) where the Bishops, Mordino and Salvatore ruled the city army (Wrights are out).
The Arms shop becomes their main supplior, the church is devastated (they hate religion too much due to that cult) and stables are used for producing medicine and alcohol for the city (since Vault-city is cult's).
 
New Reno

The idea is good but I doubt New Reno could become a police state. It's too anarchic for it. I think it would more likely fight against the cult (because cult wanted to stop gambling, prostitution, drugs trading etc. in New Reno) and would either become a wasteland (after it lost the war) or an independent military state (because it constantly had to fight the cult) where the Bishops, Mordino and Salvatore ruled the city army (Wrights are out).
The Arms shop becomes their main supplior, the church is devastated (they hate religion too much due to that cult) and stables are used for producing medicine and alcohol for the city (since Vault-city is cult's).
 
What... does cont. mean continue or something else?

Obviously you want Fo3 to take place after Fo2.
Now, what would New Arroyo's part be in all this, would it be like the only mayor city that has outlawed the forming of cults? And who would you be (not another descendant I hope). And wouldn't it make sense to have New Arroyo annex/allie with New Reno (after all, the youngest Bishop is the Presidents son, even though the kid will never know; "He died in his sleep at the age of 73, never knowing his father" (Fo2 endgame). I do think that the Presidents son might put in some changes in New Reno, but I don't think it would become a police state like NCR, it's way to anarchistic over there to change it in just (2197 you said?) 56 years. Maybe some of this already is in an earlier post of you, and I guess I read it, just forgot.

I like the idea, I personally like underground organisations and resistance a lot, but a cult? It's been done in both Fallout as Fallout 2, I strongly doubt BIS would use it again.
 
Why do you hate me?

[font size=1" color="#FF0000]LAST EDITED ON Jul-12-00 AT 06:49PM (GMT)[p][font size=1" color="#FF0000]LAST EDITED ON Jul-12-00 AT 06:44 PM (GMT)

umm... William? Did you read my earlier post?

Let me explain first...

Do you think that I explained ALL the cities in the post. Did you really think that I only wanted FOUR cities? In my subject of the last post I specifically put the word INCOMPLETE in the title, meaning that I didn't come up with all the ideas. Therefore, I didn't name New Arroyo, since I didn't think up of any ideas for it.

Secondly, NCR was never a police state. Just because policemen exist in NCR doesn't make it a police state. Would you call Texas a police state?

Are you sure that all the mobs would work together to fight the cult? Suuuure they would. They could all become friends wouldn't they?(sarcasm). Why don't we call the new Fallout "Disney presents Fallout 3"! Someone else on the board once said that "New Arroyo would probably become isolationist" and I agree. Since NCR is expansionist and if you read my earlier post, I said that the people elected a dictator during the troubled times.

That way, New Reno could've already been annexed and been "reformed" during the time when the dictator ruled.

More likely, wouldn't the fragile stalemate during Fallout 2, or the ending in which one family probably ruled, do you think that they would be able to fight off the resources of NCR?

As Hell Patrol wrote, cults are alot creepier than government. Plus, at the top of my message, I wrote that I prefer to be disillusioned.

And to Hell Patrol, why didn't you answer my tribute to you? You were my hero. *sniff*

Wanderer... I need a hug... *sniff*

(No offense to Helios 256)
 
RE: Why do you hate me?

>umm... William? Did you
>read my earlier post?

I usually read everything on this forum (don't reply to everything), but unless it was posted over 6 months ago, yes I did and simply forgot. Sorry if that hurts your feelings.

>Let me explain first...

Go ahead.

>Do you think that I explained
>ALL the cities in the
>post. Did you really
>think that I only wanted
>FOUR cities? In my
>subject of the last post
>I specifically put the word
>INCOMPLETE in the title, meaning
>that I didn't come up
>with all the ideas.

No, I didn't think that, but I limit myself to your what you wrote in your post, cuz if I would reply to what I think you are capable of writing, whohoo!

>Therefore, I didn't name New
>Arroyo, since I didn't think
>up of any ideas for
>it.

fair 'nuf

>Secondly, NCR was never a police
>state. Just because policemen
>exist in NCR doesn't make
>it a police state.
>Would you call Texas a
>police state?

No, not texas, but in the game NCR had police and guards at every corner, who are waiting all day just for someone with a gun to shoot at.

>Are you sure that all the
>mobs would work together to
>fight the cult? Suuuure
>they would. They could
>all become friends wouldn't they?(sarcasm).

If someone is cutting into their profits I've heard of the mob to stranger things.

> Why don't we call
>the new Fallout "Disney presents
>Fallout 3"!

Hey!!! I happen to like that name!

> Someone else
>on the board once said
>that "New Arroyo would probably
>become isolationist" and I agree.

Given the fact that Arroyo or the Vault 13 citizens never tried to contact the outside I would have to agree, BUT, the New Arroyo president (Chosen One) comes from a long bloodline of compulsive goody-two-shoes, who would risk their lives for good and the benefit of mankind. They would probably try to re-establish UNICEF or the Red Cross, treat other towns as thirth world countries and trying to aid them. Now they may not be after expanding, but you bet yah they are trying to make 'friends'.

> Since NCR is expansionist
>and if you read my
>earlier post, I said that
>the people elected a dictator
>during the troubled times.

No Argument against that.

>That way, New Reno could've already
>been annexed and been "reformed"
>during the time when the
>dictator ruled.

And you meant NR to be a police state to get rid of the Gangsters? Then at least have part of the town still be criminal. After all, it was what made Reno my favorite place to be, killing hookers, getting high, midnight walks at golgotha with moonlight.

>More likely, wouldn't the fragile stalemate
>during Fallout 2, or the
>ending in which one family
>probably ruled, do you think
>that they would be able
>to fight off the resources
>of NCR?

No, but they can keep them occupied, look what you sons granddaddy did to VC, only try at a larger scale this time.

>As Hell Patrol wrote, cults are
>alot creepier than government.
>Plus, at the top of
>my message, I wrote that
>I prefer to be disillusioned.

Well, Ok, they are creepier, but they are also to easy to spot. (look for men in a dress)

>And to Hell Patrol, why didn't
>you answer my tribute to
>you? You were my
>hero. *sniff*

>Wanderer... I need a hug... *sniff*

Hey! Your Right! Cults are a lot creepier, I'm actually scared right now!

>(No offense to Helios 256)
 
RE: Why do you hate me?

Printing previous topic right now, hold your fire, If I think I made a mistake I'll be back tomorrow.
 
I don't

I have both print-outs right here only no time for a long reply so: basically there's not much wrong with your Idea, even though I hoped NA would have a bigger role in it and I still don't think it is very likely that NR would become (that) law abiding and I loved that place more than anything in the game. In Fo3 I would like to see a town entirely ruled by crime, either directly or indirectly (infiltrants), but you got my 'blessing' on NR if you'd consider having NR be taken back by the crime familiies somewhere along the line (maybe NR could be the first town you 'free' with the help of your mobster friends, in a temporarily alliance). Ok, that's all the time I have right now, oh, and Happy, I did read your earlier post before, it came back to me when I (re)found it.

Cuius testiculos habes, habeas cardia et cerebellum.
 
RE: I don't

Hold on... if it's 56 years after, then the son of the Chosen One is still alive, and was probably HUGELY powerful, as the ending suggests.

"All I need for the rest of this whole friggin game is a sawed-off! I'm the original Californian Bad Ass, after all!"
 
RE: I don't

ah ha... hugely powerful... and corrupt??? do i smell a bad guy???
 
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