Hello, long time ago I made yet another combat mod for Fallout2. I made it for myself and for one of NMA user, but now I want to share with you with this mod. Maybe you will like it.
Here is a little description and changes list written when I made this mod:
Here is a link to mod:
http://dl.dropbox.com/u/4051451/sfall scripting/gl_combatdamage tweaks/FO2_Combat_Tweaks_v1.31.zip
Link to my blog on Vault-Tek Wiki about this mod:
http://falloutmods.wikia.com/wiki/User_blog:Cubik/FO2_Combat_Tweaks_Mod
If someone will be interested in details of algorithm used in this mod please write PM.
Here is a little description and changes list written when I made this mod:
Code:
Mod is compatible with vanilla Fallout2 and with F2 Restoration Project 2.
Requires latest version of sFall with Extended Scripting Function and Input Enabled.
v 1.0
- fixed AP ammo for making more damage against armored targets and JHP against unarmored (low armored)
- tweaked melee attacks:
(swing attack type == better for unarmored or weak armored targets);
(thrust attack type == better for medium or haevy armored targets);
v 1.1
- fixed bugged BURST attack type (it didn't work!)
v 1.2
- fixed bugged min_dmg value for melee attacks (it was read always as "0" for random damage before calculations)
- added 10% chance for critical damage for "thrust" attack type
v 1.21
- fixed "thrust" attack type (it didn't substract -30% from targets armor DR properly, and sometimes "thrust" was too weak), it is also a bit tweaked
v 1.3
- once again modified melee attack "swing" and "thrust", for better working.
Additionally "swing" has 5% chance for bypass armor (very devastating feature) and next 5% for targets lose turn.
"Thrust" has 25% chance for critical damage wich is calculated as (175-225)% of result damage
v 1.31
- enabled Difficult Settings Multipliers, which was disabled for test. I forgot to enable them after tests.
Tweaked critical damage from range (175-225)% to (180-250)% - will do more damage.
Included sources of scripts.
Unpack all files to main Fallout2 directory and overwrite files.
This mod is based on Nirran's scripts using sFall functions. Without that I would never make this mod.
Here is a link to mod:
http://dl.dropbox.com/u/4051451/sfall scripting/gl_combatdamage tweaks/FO2_Combat_Tweaks_v1.31.zip
Link to my blog on Vault-Tek Wiki about this mod:
http://falloutmods.wikia.com/wiki/User_blog:Cubik/FO2_Combat_Tweaks_Mod
If someone will be interested in details of algorithm used in this mod please write PM.