Hi all,
I finished one more time fallout 2, but this time by installing Megamod 1.34 on it. The experience was a lot different.
I think, for a fighter the game is much more easy, since you encounter more ennemies during travel and can loot some of their armors, it becomes easier to get money and ammos.
Anyway, I make a kinda charismatic char, then I recruit some newbies (sulik, vic, cassidy...) And I tried to equip them well.
From my hold games I never put any power armors on them, this time I even get them gauss rifles, pistols, plasma rifles... I stuffed them very well.
But I figured out that even by paying attention to em, levelling up em, and giving em good stuff, they were not... a big deal.
I'm not sure if individually they're of any trouble for an enclave trooper (maybe Klint or Marcus wearing his metal armor).
I think that there is a way to make fallowers usefull from the beginning till the end without empower them: making some new levels.
That way they are not cheated and they become stronger with the game difficulty growing.
Sulik can gets 10 levels, same for Vic ? (not sure), but Cassidy can only get 6 levels, Lenny only 4...
Maybe we could make all of them can get 10 levels ?
I'm not sure that I got the necessary skills to do those modifications so I suggest to any modder this idea, and I hope, maybe a day, it will be part of megamod.
I finished one more time fallout 2, but this time by installing Megamod 1.34 on it. The experience was a lot different.
I think, for a fighter the game is much more easy, since you encounter more ennemies during travel and can loot some of their armors, it becomes easier to get money and ammos.
Anyway, I make a kinda charismatic char, then I recruit some newbies (sulik, vic, cassidy...) And I tried to equip them well.
From my hold games I never put any power armors on them, this time I even get them gauss rifles, pistols, plasma rifles... I stuffed them very well.
But I figured out that even by paying attention to em, levelling up em, and giving em good stuff, they were not... a big deal.
I'm not sure if individually they're of any trouble for an enclave trooper (maybe Klint or Marcus wearing his metal armor).
I think that there is a way to make fallowers usefull from the beginning till the end without empower them: making some new levels.
That way they are not cheated and they become stronger with the game difficulty growing.
Sulik can gets 10 levels, same for Vic ? (not sure), but Cassidy can only get 6 levels, Lenny only 4...
Maybe we could make all of them can get 10 levels ?
I'm not sure that I got the necessary skills to do those modifications so I suggest to any modder this idea, and I hope, maybe a day, it will be part of megamod.