Confessions of an Ex-Todd Lover

GabrielStorniolo

First time out of the vault
From an ex-Bethesda fan to a new Obsidian/Interplay/Black Isle fan
To start, since i was a kid i loved Bethesda, Morrowind blew my mind and Oblivion was amazing on my teens, so when i got to play Fallout 3, i thought it was the best thing ever "Wow" i thought to myself "A Post-Apocalyptic RPG! Amazing!" i was unaware of the Fallout series before i played Fallout 3, so it striked me as a work of genius and the best RPG ever, with great characters and amazing storyline, some years later New Vegas launched and i was enraged "How could they ruin Fallout! Everything is clean and tiddy, this is not Fallout!" This is honestly what i thought at the time, and i'm sorry for it.
Then, after recommendations of some friends, i decided to play the classic Fallouts, took my time to learn about the controls and ways of the game and that opened my eyes. Great storyline and amazing lore that was totally better than Bethesda's Fallout 3, i was honestly surprised, after that, i decided to seriously play Fallout NV and take it seriously, and the same way the classics did, NV was a breath of fresh air, i could see the inspirations, the classic Fallouts touches, the lore connections and at the same time, the amazing companions and writing in the quests, after that i decided to replay Fallout 3 to see if it really was such an amazing game as i thought it was, and surprise, i could see why old Fallout fans disliked the Bethesda one, with it's horrible storyline and lore "retcons".
Truly, my eyes were open to see the shit Bethesda did for the Fallout name and i now consider Fallout 1 and New Vegas to be my favorite RPGs i've played, with Isometric games being one of my favorites "genres" (?) of gaming.
Thanks for reading.
 
Yeah, I too came here through Bethesda's Fallout.
I was never, and I'm still not, a huge fan of the Elder Scroll games.
They are good, but nothing special in my opinion.

For me however, New Vegas was just one of the perfect games, and considering it came out early in the decade, I'm disappointed it took five years for me to really find something that could live up to its name (I'm talking about MGSV and Witcher 3 btw).
So for me, New Vegas was weirdly, ahead of its time.
 
New Vegas was the hero we needed, not the hero we deserved.
 
Yeah, I too came here through Bethesda's Fallout.
I was never, and I'm still not, a huge fan of the Elder Scroll games.
They are good, but nothing special in my opinion.

For me however, New Vegas was just one of the perfect games, and considering it came out early in the decade, I'm disappointed it took five years for me to really find something that could live up to its name (I'm talking about MGSV and Witcher 3 btw).
So for me, New Vegas was weirdly, ahead of its time.

Let me recommend Black Isle's other repertoire before they were dissolved.

The Baldur's Gate series will be eerily familiar because you will clearly see the genes of the new Bioware games in it. They are also excellent games that demonstrate that "sandbox exploration" doesn't have to lack content.

There's a staggering amount of stuff to do because the devs are freed by the constraints of having to make 3d maps. So there's just more map to explore. And all of it packed to the gills with honest-to-goodness quests. Not these sterile empty spaces with gewgaws to loot. It's silly sometimes, but it amazing fun in Baldur's Gate 2 to click on secret doors in some rundown inn and then find yourself in a tomb. You turn slightly left off the beaten path and boom, SIDEQUEST.

Planescape Torment is more like an interactive novel with gameplay tacked-on, and you should play it if only to see what the hype is about. It is a bizarre animal whose setting is about as alien and far-removed from traditional D&D and Tolkien-inspired shlock as you can get.
 
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I've heard good things about Baldur's gate.
As someone who likes Bioware (I've grown to learn that I've always been a somewhat fan of their games), I may check it out sometime in the near future.
 
Nice to see you trying hard to fit in here.


New vegas was only slightly better then fallout 3, the only true fallout games are 1/2.

anyone claiming otherwise was likely raised during the xbox era.


This is really an ignorant statement.
The best is subjective.
Saying what the only true Fallout games is kind of dismissing the effort Obsidian put in with NV.

You sound like an asswhole to be honest.
 
Nice to see you trying hard to fit in here.


New vegas was only slightly better then fallout 3, the only true fallout games are 1/2.

anyone claiming otherwise was likely raised during the xbox era.

Wow, love your attitude! Are you some kind of try hard, thinking that by spouting slogans akin to something a Beth fan does will impress people?

Look, it's a simple as this. Beth fans aren't the only trolls in the Fallout fandom.
 
Mate, you've been blasting people for their opinions on these forums, claiming to be superior because you seem to know what "true" games are.
You're not a gamer, you're either a troll, or a pretentious twat.
Either way, you should go fuck yourself.

You claim to be some high mighty guy cause you know what true fallout games are.
You're right and anyone else is wrong, or they are beneath you cause you are king and we should bow down to you.
Seriously, go fuck yourself.
 
I can't fault him for that. I enjoyed Dragon Age 1, Mass Effect and Jade Empire. I am by no means their fan and the stink over the Mass Effect 3 ending didn't disturb my world simply because I am just not that invested in their titles. Hell, I'll even tell you Dragon Age left me cold in places simply because Bioware clearly didn't know what low fantasy actually was and I didn't want yet another game with dwarves and elves and the typical Biowarian plot about being part of an elite organization that saves the world/galaxy/whatever. I had to roll my eyes at their preciousness at trying to be dark and edgy -- complete with blood spatter effects! But I could enjoy what was underneath all that all the same.

Jade Empire was their best entry narratively simply because it was actually original and played to their strengths in writing character-driven narrative. The fact that you were saving the world was way less important to the story than your protagonist's relationship to Master Li. And the way you went about saving the world felt so appropriate to the Chinese theme that it never felt contrived or silly. (Jesus, the Reapers and the Darkspawn are such uninspired and badly written villains.)

I enjoyed Fallout 3 even if it didn't "wow" me like New Vegas did.
In Fallout 3, it's not that I couldn't see how badly written, monochromatic and shallow it was, I just didn't have any expectations that it'd have that. And to this day, I mostly remember an incoherent jumble. I wouldn't go back to the game anymore, but I enjoyed it for what it was.

The cohesiveness of New Vegas's setting just hit me right away out the gate and the Avellonisms quickly became apparent to me since I've played games like KOTOR 2 and Planescape. At that point, I was like an addict on crack.
 
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Beth focuses on STUFF (every crack has useless rubbish stashed in it) , where better game developers focus on story and mechanics...

Todd probably spends his spare time reading Ikea catalogs.
 
Further derailing the thread:
I really wish Mass Effect had more of the episodic tone of Star Trek or Flash Gordon. Captain Shepard explores the galaxy on a mission of exploration and high adventure, while making loves to the alien wimmenz along the way. (What is this, "love" you humans speak of?)
I'm irritated by Bioware's mentality that the everything has to be high fantasy where stakes are being pumped to the MAX. They're really at their best when the setting is just a way of hanging their character motivations off of.
 
Further derailing the thread:
I really wish Mass Effect had more of the episodic tone of Star Trek or Flash Gordon. Captain Shepard explores the galaxy on a mission of exploration and high adventure, while making loves to the alien wimmenz along the way. (What is this, "love" you humans speak of?)
I'm irritated by Bioware's mentality that the everything has to be high fantasy where stakes are being pumped to the MAX. They're really at their best when the setting is just a way of hanging their character motivations off of.

Why oh why do Science fiction games have the great evil every game? It's boring, been done way too much and just get's in the way of more interesting stories.
 
Yeah, an episodic approach for Mass Effect will make the series just feel right.
I can't really vouch for Dragon age, as I haven't really played those. But yeah, the ME series needs to do away with the big evil thing all the time. It worked in 2 cause they built up the villain in that, but he sort of faded in 3.
 
Yeah, an episodic approach for Mass Effect will make the series just feel right.
I can't really vouch for Dragon age, as I haven't really played those. But yeah, the ME series needs to do away with the big evil thing all the time. It worked in 2 cause they built up the villain in that, but he sort of faded in 3.

Also, mindless threat that exists only to eat and kill, which you can't really negotiate with? Ehh, boring.
 
Also, mindless threat that exists only to eat and kill, which you can't really negotiate with? Ehh, boring.

Well, both the Collectors and the Reapers had a fair amount of depth and potential to them, but Mass Effect 3 sort of killed it with the Reapers and Mass Effect 2 sets up the plot in a way that the Collectors have to be a looming evil or there's no overarching plot.

Let's not expect book-level of writings out of RPGs as a standard.
 
Well, both the Collectors and the Reapers had a fair amount of depth and potential to them, but Mass Effect 3 sort of killed it with the Reapers and Mass Effect 2 sets up the plot in a way that the Collectors have to be a looming evil or there's no overarching plot.

Let's not expect book-level of writings out of RPGs as a standard.

Are you kidding? Book level writing is what they should aspire to and have. It's not hard.
 
Are you kidding? Book level writing is what they should aspire to and have. It's not hard.

The writing part isn't hard. But, you know, if writing was all you need to do to make an RPG game, I probably would've made my own by now. I mean, there's still the game part they have to worry about. Also, putting the two together.
 
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