Ash_Mantle
First time out of the vault
Hello everyone, and thanks for being part of a vibrant community here at NMA. I'm new to modding and am working on some very basic mods in New Vegas, and am growing familiar with the GECK and a few other tools. Nevertheless, I can't say I've found answers for everything, and there's some thorny issues I could use help on - especially when it comes to better understanding how not to have such problems in future. For starters:
1) I'm trying to find a rather elusive chunk of script, and if you could point me in the right direction I'd be obliged.
It's the variable that governs the initiation of the companion quest I Could Make You Care (base id 00145f85), wherein Veronica must be taken to nine (possibly ten, counting the sewers) locations around the wasteland and make some comments to the PC before she decides to go home and the quest begins.
I'd like to alter the value, and have poked around in the dialogue files and her actor data without finding it thus far. My next step will probably be checking which patch altered it and looking for it in the patch files, but that's probably horribly inefficient. Supplying the value id and how I should've looked for it would help tremendously.
2) I'd like to figure out what governs Arcade Gannon's ranged weapon selection - it seems to be something more than just having higher DPS than his companion weapon (probably takes his weapon skills into account?), but I could be wrong. It's quite a pain to get him to equip anything else without use of console commands or scripting, and the tri-beam laser and so forth eats up so much ammo I'm probably going to resort to giving him a modded recharger rifle next.
3) The Talkative Cass mod - available here for the curious: http://newvegas.nexusmods.com/mods/47853//? - reverses a patched change responsible for switching Cass's banter from commenting on most locations to commenting once in 24 hours; the first version was a bit screwed up resulting in Cass making a comment every two seconds, but this was allegedly fixed. I'm wondering if you folks could help me learn how to make it location dependent rather than time dependent (where the NPC banter would play if the NPC was in an appropriate location regardless of time), or at least double-check the time script to ensure there were no errors and maybe learn something in the process.
Thanks for reading and any help you can give would be quite useful.
1) I'm trying to find a rather elusive chunk of script, and if you could point me in the right direction I'd be obliged.
It's the variable that governs the initiation of the companion quest I Could Make You Care (base id 00145f85), wherein Veronica must be taken to nine (possibly ten, counting the sewers) locations around the wasteland and make some comments to the PC before she decides to go home and the quest begins.
I'd like to alter the value, and have poked around in the dialogue files and her actor data without finding it thus far. My next step will probably be checking which patch altered it and looking for it in the patch files, but that's probably horribly inefficient. Supplying the value id and how I should've looked for it would help tremendously.
2) I'd like to figure out what governs Arcade Gannon's ranged weapon selection - it seems to be something more than just having higher DPS than his companion weapon (probably takes his weapon skills into account?), but I could be wrong. It's quite a pain to get him to equip anything else without use of console commands or scripting, and the tri-beam laser and so forth eats up so much ammo I'm probably going to resort to giving him a modded recharger rifle next.
3) The Talkative Cass mod - available here for the curious: http://newvegas.nexusmods.com/mods/47853//? - reverses a patched change responsible for switching Cass's banter from commenting on most locations to commenting once in 24 hours; the first version was a bit screwed up resulting in Cass making a comment every two seconds, but this was allegedly fixed. I'm wondering if you folks could help me learn how to make it location dependent rather than time dependent (where the NPC banter would play if the NPC was in an appropriate location regardless of time), or at least double-check the time script to ensure there were no errors and maybe learn something in the process.
Thanks for reading and any help you can give would be quite useful.