Setting - The year is 1948. Germany, Japan/China, and Italy rule the world. The entire Asian continent from the eastern coast to the Caspian sea, all of South America, and most of North America (as far north as the city of Inuvik in Northern Canada) is controlled by the Japanese and Chinese Alliance. The Germans control Russia as far east as the Verkhoyansk mountain range, and all of Europe, excluding Italy, Switzerland, and northern Scotland. Italy itself controls all of Africa and the middle east.
The Allies control Northern Scotland, the Heberdies, Orkneys, and all of the islands off the north coast of Asia. Allied HQ is in Alert, on Ellesmere Island, one of the islands of the north coast of Canada. The Japanese and American/Canadian front streches from Anchorage, to Dawson, to Inuvik. The American/Canadian combined Navy is managing to hold off the constant invasion attempts into the Yukon Isles. The British are preparing to evac Scotland, and transport them to the Artic, where they will subsequently be transported to Greenland.
There was no Manhatten project. There is no atomic bomb. There are, however, V12's. They are capable of firing on targets within foot accuracy that are 300 miles away. The Allies have precious few of these, mostly ones captured from transport ships on their way from Ireland to Nova Scotia. The Germans and Italians, however, mass produce them, and have huges fields containing them. One of the largest of these fields is in Echo Bay, from which they reek havoc on the Yukon Isles.
Plot - The role play starts when, after being chosen for a Spec. Ops parachute mission into deep enemy territory, the soldiers hit the ground, about 40 miles away from Echo Bay, a V12 launching site for the Japan/China alliance. The mission is to find out what all the radio traffic going between J/C, Kraut, and Italian heads is all about. The most that the allies have decifered is "Svalbard Projekt", substitute the k for a c and you have your translation. "Baia Di Eco" is often used as well. While the British Royal Marines investigate the former, the squads job is to find out what the connection is with Echo Bay. The squad starts making their way towards the military base. Take it from there.
Rules.
1. Women charries will be allowed, because of the shotage of men to draft, they have resorted to letting willing women join the army.
2. I will reveal the connection as the Role Play progresses, so dont try and take it off in a new direction.
3. No turning on your fellow soldiers. This includes mutiny.
4. You may curse, but only in context.
5. No modding or gods, we're all regular guys and gals.
6. I reserve the right to ban people as I see fit.
Guns:
Garand - Standard issue rifle. Caliber: .30-06 Capacity: 8 rds Accuracy: Good
Semiautomatic
M1 Carbine - Standard parachute rifle. Caliber: .30 Capacity: 15 rds Accuracy: Good
Semiautomatic
Springfield - Snipers only. Caliber: .30-06 Capacity: 5 rds Accuracy: Very Good
Bolt action
Thompson - Corporals/Sergeants only. Caliber: .45 Capacity: 30 rds Accuracy:Medium
Automatic
B.A.R. - First Class Privates only. Caliber: .30-06 Capacity: 20 rds Accuracy: Good
Automatic (can switch to semi)
Everyone is armed, at the beginning, with five Frag Grenades. You may pick up 1 grenade from each corpse, but you can cary a max of 8. Use them wisely.
You may pick up an enemy weapon, but only if you substitute it for your own. Snipers are not allowed to do this, but have unlimited ammo. Regular soldiers have no more than 30 magazines of ammo. Once you use these up, you must substitute your weapon. Eveyone (but the snipers) should have substitute their weapons by the end of this.
Ranks:
Private
Private First Class (or Lance Corp. for the Brits)
Corporal
Sergeant
Staff Sergeant - but we wont use him, since they hardly ever go into battle.
Master Sergeant (Sergeant-Major)
If your wondering why I'm giving you British ranks as well, its because you may be British. The army has long mashed together if no particular order or distinction of nationality.
There will be one Master Sergeant, no more. He will be the leader. He will be me. Sorry. I would let someone else do it, but I need to be able to control the group.
There will also be:
2 Sergeants
3 Corporals
So we need 5 other people minimum. I dont care about the rest. Also, one person must volunteer to be a radioman, and one of the corporals must be a sniper, along with a private. That's all. Heres an example of the form.
Name: Jack Towers
Age: 28
Gender: Male
From: Princeton, New Jersey
Rank: Master Sergeant
Gun: Garand
Description: Green eyes, tall, short black hair, agile build.
Personality: Quietly observant. The type of person who looks like he's going to do one thing, and does the opposite. Decieving eyes, and has the ability to make people fear him without saying a word. In combat, however, he becomes very loud and makes decisions quickly and well.
Extra Info: Is known for his smoldering, quiet temper. It is rumored that he once, while serving in Scotland, shot 7 P.O.W.s just because, he said later, his "Garand needed to be unloaded".
Now. Let the games begin.
The Allies control Northern Scotland, the Heberdies, Orkneys, and all of the islands off the north coast of Asia. Allied HQ is in Alert, on Ellesmere Island, one of the islands of the north coast of Canada. The Japanese and American/Canadian front streches from Anchorage, to Dawson, to Inuvik. The American/Canadian combined Navy is managing to hold off the constant invasion attempts into the Yukon Isles. The British are preparing to evac Scotland, and transport them to the Artic, where they will subsequently be transported to Greenland.
There was no Manhatten project. There is no atomic bomb. There are, however, V12's. They are capable of firing on targets within foot accuracy that are 300 miles away. The Allies have precious few of these, mostly ones captured from transport ships on their way from Ireland to Nova Scotia. The Germans and Italians, however, mass produce them, and have huges fields containing them. One of the largest of these fields is in Echo Bay, from which they reek havoc on the Yukon Isles.
Plot - The role play starts when, after being chosen for a Spec. Ops parachute mission into deep enemy territory, the soldiers hit the ground, about 40 miles away from Echo Bay, a V12 launching site for the Japan/China alliance. The mission is to find out what all the radio traffic going between J/C, Kraut, and Italian heads is all about. The most that the allies have decifered is "Svalbard Projekt", substitute the k for a c and you have your translation. "Baia Di Eco" is often used as well. While the British Royal Marines investigate the former, the squads job is to find out what the connection is with Echo Bay. The squad starts making their way towards the military base. Take it from there.
Rules.
1. Women charries will be allowed, because of the shotage of men to draft, they have resorted to letting willing women join the army.
2. I will reveal the connection as the Role Play progresses, so dont try and take it off in a new direction.
3. No turning on your fellow soldiers. This includes mutiny.
4. You may curse, but only in context.
5. No modding or gods, we're all regular guys and gals.
6. I reserve the right to ban people as I see fit.
Guns:
Garand - Standard issue rifle. Caliber: .30-06 Capacity: 8 rds Accuracy: Good
Semiautomatic
M1 Carbine - Standard parachute rifle. Caliber: .30 Capacity: 15 rds Accuracy: Good
Semiautomatic
Springfield - Snipers only. Caliber: .30-06 Capacity: 5 rds Accuracy: Very Good
Bolt action
Thompson - Corporals/Sergeants only. Caliber: .45 Capacity: 30 rds Accuracy:Medium
Automatic
B.A.R. - First Class Privates only. Caliber: .30-06 Capacity: 20 rds Accuracy: Good
Automatic (can switch to semi)
Everyone is armed, at the beginning, with five Frag Grenades. You may pick up 1 grenade from each corpse, but you can cary a max of 8. Use them wisely.
You may pick up an enemy weapon, but only if you substitute it for your own. Snipers are not allowed to do this, but have unlimited ammo. Regular soldiers have no more than 30 magazines of ammo. Once you use these up, you must substitute your weapon. Eveyone (but the snipers) should have substitute their weapons by the end of this.
Ranks:
Private
Private First Class (or Lance Corp. for the Brits)
Corporal
Sergeant
Staff Sergeant - but we wont use him, since they hardly ever go into battle.
Master Sergeant (Sergeant-Major)
If your wondering why I'm giving you British ranks as well, its because you may be British. The army has long mashed together if no particular order or distinction of nationality.
There will be one Master Sergeant, no more. He will be the leader. He will be me. Sorry. I would let someone else do it, but I need to be able to control the group.
There will also be:
2 Sergeants
3 Corporals
So we need 5 other people minimum. I dont care about the rest. Also, one person must volunteer to be a radioman, and one of the corporals must be a sniper, along with a private. That's all. Heres an example of the form.
Name: Jack Towers
Age: 28
Gender: Male
From: Princeton, New Jersey
Rank: Master Sergeant
Gun: Garand
Description: Green eyes, tall, short black hair, agile build.
Personality: Quietly observant. The type of person who looks like he's going to do one thing, and does the opposite. Decieving eyes, and has the ability to make people fear him without saying a word. In combat, however, he becomes very loud and makes decisions quickly and well.
Extra Info: Is known for his smoldering, quiet temper. It is rumored that he once, while serving in Scotland, shot 7 P.O.W.s just because, he said later, his "Garand needed to be unloaded".
Now. Let the games begin.