Ugh that interview just blew my mind with how terrible it was. Favorite quotes "We’re not big fans of timed sequences. As long as the player feels the tension there, we don’t like the sort of arbitrary time limit. There’s no Fallout 1 equivalent of return the water chip in time or the game ends." So you don't like time limits, but it's cool to not let the player play their character they've worked so hard on the second they beat the game? NEATO!
"And then they’d hit level three, and they’d get their skill points, and… where’s the perk? They don’t even understand. It’s like “I thought you get a perk when you level up?” “Yeah, every other one.” And then we decided that the most fun in leveling up, the absolute most fun, is picking a perk. It’s so fun." I don't know what's more unbelievable: that people can't grasp a simple concept like getting a perk every OTHER level or that Mr. Howard here is about to cream his pants over perks.
This definately lowered my hopes for Oblivion (I meant to say Fallout but I just typoed Oblivion, Freudian simple, eh?)