Control - my favorite video game of 2019

CT Phipps

Carbon Dated and Proud
https://unitedfederationofcharles.blogspot.com/2022/07/control-ultimate-edition-2020-review.html

"It will happen again in a town called Ordinary."


These were words spoken in reverse in the theme song of AMERICAN NIGHTMARE, the semi-official sequel to ALAN WAKE. It was meant to set up Alan Wake 2, which would take place in a town called Ordinary. Unfortunately, the disappointing sales of Alan Wake combined with other matters prevented us from ever discovering what was going to happen in Ordinary--until now.

CONTROL is a stealth sequel to Alan Wake where you take the role of Jesse Faden, a young woman who has tracked down the mysterious Federal Bureau of Control that kidnapped her brother a decade earlier. Discovering no one at the front doors or, indeed, anywhere, she proceeds to investigate and ends up discovering the dead body of its director. Jesse picks up a mysterious gun by the corpse and unwittingly inherits leadership of the FBC. She also discovers the headquarters, called the Oldest House, is eldritch location that would give R'lyeh a run for its money.



Unfortunately, the FBC is having the worst day in its seventy-year-history with an extradimensional noise called the Hiss possessing large numbers of the staff before turning them into aggressive zombie-like monsters that can still use guns. A handful of the employees are still alive and all of them instinctively recognize Jesse as their new leader. Jesse is both annoyed and intrigued by this since she planned to bust out her brother from these people, not save them from a parasitic noise.

Jesse finds herself running from place to place, doing errands for her employees that are justified by the fact they're mostly terrified researchers and she not only has a magic gun but soon develops powerful telekinetic abilities by draining the artifacts the Bureau of Control keeps on lockdown. Some of them are unhelpful to her quest to free her brother while others are genuinely shocked at the idea they've been keeping someone prisoner for seventeen years.



The purpose of the game is to eventually unlock all of the secret doors and passageways through the Oldest House as well as solve the mystery of the Hiss before shutting them out of this dimension. You also find out what happened to Dylan Faden right before it gets ridiculous that Jesse keeps putting it off. I have some complaints about the ending (see below) but it is, overall, a truly fantastic game.

Gameplay-wise it's a third person shooter with psychic abilities. Jesse fights hundreds of Hiss throughout the corridors of the Oldest House. You can shoot them, throw rocks at them, levitate to do either, or dash past them. It's a surprisingly entertaining gameplay loop and serviceable enough that I barely noticed the enemy variety is pretty weak. There are some great bosses in the game like the Pacman-like Anchor, essJ, and FORMER but these really should have been part of the main story rather than sidequests. I also note the game lacks a final boss, when they had a perfectly good one already programmed with essJ or someone programmed with her powers.



The game possesses a surprisingly versatile customization system with the option of basically activating cheat codes alongside the power to customize the difficulty along a slider. Jesse can become all but bullet-proof, unlimited energy, invincible, or one-shot kills with no judgement. It almost makes up for the absence of a New Game+ mode that I would have really appreciated given my maximized levels of powers that I had nothing to use on at the end.

The Oldest House is an excellent example of "less is more" in terms of its graphics. The Oldest House looks like an old-style Seventies or Eighties government building with pneumatic tubes, carpeting, and green screen computers. Then things go "off" like the piping that leads to a massive nuclear power plant, sewer filled with humongous sentient clogs, and alien rock quarries in the basement that lead to alien vistas. Jesse Faden is a beautiful protagonist and while she's a bit emotionally closed off, Courtney Hope does a fantastic job with her acting.



Control
is basically adaptation of the SCP Foundation. Those unfamiliar with that is it is an online project where people write stories about weird and inexplicable objects that are investigated by an X-Files like organization that contains them to protect the public. Control barely hides its influences with many of the materials you can pick up being similar to the reports you can see on the wiki like a rubber duck that follows you or a fridge that will kill you if you look away. It also combines elements of Twin Peaks and Remedy's other games, which I heartily approve of.

Control's nods to Alan Wake and it's continuity also get an informal sequel in one of its two DLC that I recommend playing as essential parts of the game. We find out what Alan has been up to since the events of American Nightmare and how he possibly ties in to all the events of Control. You don't have to play Alan Wake to enjoy the game but it's an awesome game so I recommend you pick up Alan Wake Remastered after you finish it if you haven't.

9/10
 
Yeah I just don't want to boot up whatever shitty launcher it uses.
 
I must , must play this as I izz a control freak. I remember Alan Wake as a bit of a non event for some reason.
 
Alan Wake was a great Xbox 360 game that had Twin Peaks references.
 
Some random thoughts, good and bad on the DLC.

1. AWE and Foundation are basically inverses for me. I loved the gameplay for the Foundation but really hated the setting as well as world-building. I really enjoyed the setting as well as world-building for AWE but didn't much care for the gameplay.

2. The Foundation setting is something that I just couldn't get into because a bunch of caves feels way too removed from what I enjoyed about Control. I enjoyed the bureaucracy, Oldest House, and urban feel but a bunch of white spaces as well as tunnels didn't really do it for me. On the other hand, the new enemy variety really worked well as did the additional gameplay mechanics. I can't say I much cared for the development in certain "mysteries" either. I like the Board and don't think making them evil adds anything to the setting while Theodore Ash Junior is so incredibly obnoxious that I really wish we could have killed him as a HISS.

3. I actually did like the twist that, like Trench, Marshall's paranoia got the best of her and she blew up the Nail believing she could take out both the Hiss and the Board. Which, of course, just results in the possibility of the world ending because she didn't believe the Board were doing anything decent.

4. I also like the idea FORMER may not be as evil as he appeared in the main game. I still don't trust him but it's interesting to see him this way even if I don't want the Board to be evil. I also think people read things in the worst way possible. The Board's "healthcare package" some people read as a threat while I read as it them offering immortality since they apparently tried to make Northmoor into a being like them.

5. The biggest appeal of AWE is definitely its setting and worldbuilding. I am a HUGE Alan Wake fan and this was just like concentrated joy in an IV to me. The Investigations section is a lot more like the kind of environment I enjoy exploring and I very much liked the moon landing set, the first (and only the first) light puzzle, and the Hartman thing is genuinely terrifying that reminded me of the Jersey Devil or Slenderman.

6. I really HATE the power generator puzzles, though. They're done just too many times and each time, Hartman gets less intimidating. I think they needed some lesser monsters to slay so Hartman only is fought maybe two. Having your villain run away from you twice really sucks the terror out of the fight.

7. I understand why they did it but really, they should have substituted Taken for HISS. Do a color pallete swap on them and have Jesse have to flashlight them. The fact you fight regular HISS in the Investigations bureau versus the Darkness is a real loss. They should have been a third enemy type like the Molded.

8. I absolutely love the idea of Alan Wake being the guy who created the FBC, Jesse, and HSS. That the world wasn't NEARLY as weird as it was before Alan altered time and space retroactively. I remember posting this and getting an "No, no, Alan can't do that" and my eyes just rolled back in my head. I HATE the idea that he's not fully responsible. Mind you, I'm also one of those fans who believes Alan Wake is a fictional character because Thomas Zane wrote him into existence after writing himself out of existence. Thomas writes Alan into existence and then Alan writes Jesse into existence. I LOVE the idea the Dark Presence is omnipotent but powerless without a writer. Alan in his attempt to get himself free is slowly making the world terrifying and dark, which is a very interesting idea.

9. I feel like the side quests of AWE wasn't very good, though. The train doesn't even feel like it's finished and I was waiting for something else to happen. The chain letter is also kind of lame and really needed a boss fight. I was pretty okay with the Spaceman sidequest, though, and loved the lunar landing bit.

10. I miss Mr. Scratch and his overthetop performance. Him versus Jesse given he's a misogynist serial killer would have been awesome. I hope they fight in Control 2.
 
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