Couple Fallout: New Vegas previews

Sam Ecorners

Vault Senior Citizen
Orderite
Got two previews for you. First one is from PC Gamer, who liked some of the quests they saw:<blockquote>Some decent examples of this crop up in a mission I played from later in the game, a sequence that takes place in the REPCONN rocket factory entitled Come Fly With Me. This is the cheery tale of a group of ghouls who show some marked similarities to the real-world Heaven’s Gate cult, so obsessed are they and their leader Jason Bright with ‘the great journey’ into outer space. Their associated missions are largely familiar to Fallout 3 players: clear out or placate the gribblies occupying the basement; fetch this; fetch that; go and see if so-and-so is dead; push this button; watch the fireworks… the usual jazz.

However, there’s a level of storytelling and characterisation here that goes beyond many of the incidental plots in Fallout 3. For a start, there’s the fact that just as there are some crazy religious beliefs going on, there’s a similar situation with the Nightkin (blue beasts from the army raised by The Master in the original Fallout and driven mad by the over-use of Stealthboys), who are taking orders from an imaginary god called Antler. There’s a ghoul who’s a lot like Clint Eastwood and who has a taste for “fine-looking ghoulettes”, a human so traumatised he believes he actually is a ghoul and an ancient HR issue involving the use of Stealthboys and the ladies’ changing rooms to contend with. As noted, a lot of the chat feels shortened (and there aren’t multiple ways to bring the quest’s ending in) but there’s greater subtext and texture. In itself, a quest might be simple, but Obsidian never stop surprising you with their ability to create new situations and funny characters within the familiar Fallout world.</blockquote>Second is from Guardian, who'd never heard of "Ironsights"<blockquote>One criticism I've heard a few times of Fallout 3 was from FPS fans that didn't like the VATS system, which essentially reduced the skill of shooting into a more RPG-like, points-spending affair. This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.

This small tweak actually changes the flavour of the action considerably – depending on your weaponry you now needn't use VATS at all, and it's much easier to take out targets from range without relying on percentages.</blockquote>
 
The Guardian preview read llike advertisement to me. The PC Gamer UK's one seemed pretty competent though. It also does seem to contradict Canard PC on the Repcon quest, in that they say there are not many outcomes. :?
 
It's a wonder if PC gamer poked around enough to find more outcomes. Each quest is bound to have at least two.
 
WorstUsernameEver said:
The Guardian preview read llike advertisement to me. The PC Gamer UK's one seemed pretty competent though. It also does seem to contradict Canard PC on the Repcon quest, in that they say there are not many outcomes. :?

Prolly depends on your built. I guess the PC Gamer people just didn't build up their speech, instead relying on guns.
 
One criticism I've heard a few times of Fallout 3 was from FPS fans that didn't like the VATS system, which essentially reduced the skill of shooting into a more RPG-like, points-spending affair.
Good God, no. An RPG using RPG-like mechanics? What is game design coming to, these days?

sigh
 
I know right, what we need to do now is take out the story, the well backed characters, the weapon variety, and level system, and we'll have the best rpg ever. :ugly:
 
Gah, The Guardian readers like Fallout 3? My faith is shattered, saying that it's still my favourite newspaper. :P
 
Is no one else disturbed by the level of ignorance in this comment?

This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.

The firearm enthusiast in me makes me want to facepalm at that retarded comment but you don't even have to know a lot about guns to know what iron sights are, any gamer should honestly.
 
Bal-Sagoth said:
Is no one else disturbed by the level of ignorance in this comment?

This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.

The firearm enthusiast in me makes me want to facepalm at that retarded comment but you don't even have to know a lot about guns to know what iron sights are, any gamer should honestly.
Maybe he's more into sports games and racers... :shrug:
 
KING SHIT said:
It's a wonder if PC gamer poked around enough to find more outcomes. Each quest is bound to have at least two.

They do. A French magazine said the exact opposite about the same quest. I believe they said there were 4 different outcomes.
 
Incognito said:
depending on your weaponry you now needn't use VATS at all, and it's much easier to take out targets from range without relying on percentages.</blockquote>

The FPS gamer in me doesn't really know whether it cares (and doesn't use the ironsights feature in most games anyway), while the internal RPG gamer is being VERY sarcastic about how "oh good we won't have to deal with that role playing crap any more" to the point where I may have to sedate him.
 
What I find interesting about the FPS comment is that VATS actually saved the game for me. I'm not sure how much I would have played if my character build had NO effect on combat. Although I do realize that VATS was just a pause mode tacked on to appease the hardcore RPG crowd, it worked for me. Now I just hope Obsidian has fixed the calculations behind the system for New Vegas.
 
Bal-Sagoth said:
Is no one else disturbed by the level of ignorance in this comment?

This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.

The firearm enthusiast in me makes me want to facepalm at that retarded comment but you don't even have to know a lot about guns to know what iron sights are, any gamer should honestly.

It's not so much he didn't know what it meant it's the fact he couldn't do 5 seconds of research.
 
It's worth noting that the Guardian is a British newspaper. Here in Britian we don't have guns.

I myself hadn't heard the term "ironsight" until a few years ago, and I think it was on a forum rather than actually in-game anywhere. What games actually use the term ironsight? Generally they say "aim" or "aim down the sights" or something.

As for not doing research... he probably assumed that it was a term made up by the game developers, and thus looking up ironsights on google would get no more useful result than looking up VATS or Critical Hit or Ceasar's Legion.
 
Quaid said:
Now I just hope Obsidian has fixed the calculations behind the system for New Vegas.
Like when VATS says you have a 95% chance to hit and you then fire 3 shots into a wall, even though in the first person view you had a clear path from the barrel to the target.
 
FolcoTook said:
Quaid said:
Now I just hope Obsidian has fixed the calculations behind the system for New Vegas.
Like when VATS says you have a 95% chance to hit and you then fire 3 shots into a wall, even though in the first person view you had a clear path from the barrel to the target.
Yes, like that. And also the way damage should be dealt - based on weapon and ammo type as well as location hit.
 
your evil twin said:
As for not doing research... he probably assumed that it was a term made up by the game developers, and thus looking up ironsights on google would get no more useful result than looking up VATS or Critical Hit or Ceasar's Legion.

Maybe it's just me but I don't like to assume too much. Google and other online resources can quickly remove assumptions and stop people looking like morons. If I wasn't sure about any of the terms you suggested I would look them up.

I mean what is he going to do when a game developer uses the term Magazine in regard to guns?
 
Incognito said:
One criticism I've heard a few times of Fallout 3 was from FPS fans that didn't like the VATS system, which essentially reduced the skill of shooting into a more RPG-like, points-spending affair. This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.

Jesus Christ.

Also, RPG mechanics in an alleged RPG, whodathunkit.
 
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