Got two previews for you. First one is from PC Gamer, who liked some of the quests they saw:<blockquote>Some decent examples of this crop up in a mission I played from later in the game, a sequence that takes place in the REPCONN rocket factory entitled Come Fly With Me. This is the cheery tale of a group of ghouls who show some marked similarities to the real-world Heaven’s Gate cult, so obsessed are they and their leader Jason Bright with ‘the great journey’ into outer space. Their associated missions are largely familiar to Fallout 3 players: clear out or placate the gribblies occupying the basement; fetch this; fetch that; go and see if so-and-so is dead; push this button; watch the fireworks… the usual jazz.
However, there’s a level of storytelling and characterisation here that goes beyond many of the incidental plots in Fallout 3. For a start, there’s the fact that just as there are some crazy religious beliefs going on, there’s a similar situation with the Nightkin (blue beasts from the army raised by The Master in the original Fallout and driven mad by the over-use of Stealthboys), who are taking orders from an imaginary god called Antler. There’s a ghoul who’s a lot like Clint Eastwood and who has a taste for “fine-looking ghoulettes”, a human so traumatised he believes he actually is a ghoul and an ancient HR issue involving the use of Stealthboys and the ladies’ changing rooms to contend with. As noted, a lot of the chat feels shortened (and there aren’t multiple ways to bring the quest’s ending in) but there’s greater subtext and texture. In itself, a quest might be simple, but Obsidian never stop surprising you with their ability to create new situations and funny characters within the familiar Fallout world.</blockquote>Second is from Guardian, who'd never heard of "Ironsights"<blockquote>One criticism I've heard a few times of Fallout 3 was from FPS fans that didn't like the VATS system, which essentially reduced the skill of shooting into a more RPG-like, points-spending affair. This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.
This small tweak actually changes the flavour of the action considerably – depending on your weaponry you now needn't use VATS at all, and it's much easier to take out targets from range without relying on percentages.</blockquote>
However, there’s a level of storytelling and characterisation here that goes beyond many of the incidental plots in Fallout 3. For a start, there’s the fact that just as there are some crazy religious beliefs going on, there’s a similar situation with the Nightkin (blue beasts from the army raised by The Master in the original Fallout and driven mad by the over-use of Stealthboys), who are taking orders from an imaginary god called Antler. There’s a ghoul who’s a lot like Clint Eastwood and who has a taste for “fine-looking ghoulettes”, a human so traumatised he believes he actually is a ghoul and an ancient HR issue involving the use of Stealthboys and the ladies’ changing rooms to contend with. As noted, a lot of the chat feels shortened (and there aren’t multiple ways to bring the quest’s ending in) but there’s greater subtext and texture. In itself, a quest might be simple, but Obsidian never stop surprising you with their ability to create new situations and funny characters within the familiar Fallout world.</blockquote>Second is from Guardian, who'd never heard of "Ironsights"<blockquote>One criticism I've heard a few times of Fallout 3 was from FPS fans that didn't like the VATS system, which essentially reduced the skill of shooting into a more RPG-like, points-spending affair. This time around, players will be able to use the bizarrely-named 'Ironsight' (which I insisted must in fact be called eye-in-sight, to no avail) which essentially just gives you the left-trigger look-down-the-sights that has become standard in FPS games.
This small tweak actually changes the flavour of the action considerably – depending on your weaponry you now needn't use VATS at all, and it's much easier to take out targets from range without relying on percentages.</blockquote>