Creating Zombies?

ilikeguitar

First time out of the vault
I want to create zombies in the games. I have no idea how, and every guide I read assumes that I have some basic knowledge of how to create an AI script already. I don't.

All I want to do is use the ghoul critter but I want it to wander around aimlessly and then when my guy gets near it to run and attack relentlessly.

Right now they just stand there. and stand there. and finally when I attack them they attack back relentlessly.

How do I get the ghouls to do that?
 
Inside the critter_p_proc procedure add this:

Code:
if (self_can_see_dude) then begin
   self_attack_dude;
end
 
Also, don't be surprised when they don't attack you in the mapper. Test this in-game. Critters behave differently in the mapper than in the game. In the mapper, a critter will just stand around until you actually attack it.
 
ilikeguitar said:
ok good thanks...umm just one thing whats the critter_p_proc procedure?
Sorry, I assumed you had a working script from your first message since you said they would just stand there and attack only when provoked.
 
well actually I am interested in learning the script stuff...thats why I'm asking....

anyways no...I dont get how to do the script thing at all...I can work the editor just fine, placing things and all that jazz its the script stuff that just isnt working...and the living dead mod sucks its just a repeating graveyard...
 
ilikeguitar said:
...and the living dead mod sucks its just a repeating graveyard...
...this is just a small working example how zombie mod should look like, i think it's good mod because it's different. Try some mapping work for start, for scripting(FSE, Fallout Script Editor by Jargo). FSE is an excellent tool, you should try it. I don't know it's download location, though. Ask around...
 
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