I had this idea:
The critical table against the Player Character is determined by his Endurance - if you have low Endurance, criticals against you are much more fatal (even the instakill ones - at EN 1), and if you have higher Endurance, crits against you are much more lighter. Critical chance against you remains the same.
Is this even possible to do? If yes, would it be easy to do?
The critical table against the Player Character is determined by his Endurance - if you have low Endurance, criticals against you are much more fatal (even the instakill ones - at EN 1), and if you have higher Endurance, crits against you are much more lighter. Critical chance against you remains the same.
Is this even possible to do? If yes, would it be easy to do?