###########
#PREFIXTAG#
###########
HA = HERO ANDROGENOUS
HM = HERO MALE
HF = HERO FEMALE
MA = MONSTER ANDROGENOUS
NA = NPC ADROGENOUS
NF = NPC FEMALE
NM = NPC MALE
#################
#SUFIXTAG Part 1#
#################
A* = Unarmed
B* = Death
C* = Stand Up
D* = Knife
E* = Stick
F* = Hammer
G* = Spear
H* = Pistol
I* = SMG
J* = Rifle
K* = Heavy
L* = Minigun
M* = Bazooka
N* = Called Shot
R* = Corpse
#################
#SUFIXTAG Part 2#
#################
*A = Idle
*B = Walk
*C = Equip
*D = Unequip
*E = Dodge
*F = Thrust
*G = Slash
*H = Aim Gun
*I = Lower Gun
*J = Single Shot
*K = Burst
*L = Continuous
*M = Throw
#########################################
#A = Base Character Animations (Unarmed)#
#########################################
AA = Idle (Default FRM)
AB = Walk
AE = Climb Up
AK = Pick Up
AL = Use
AN = Dodge
AO = Hit from front
AP = Hit from behind
AQ = Punch
AR = Kick
AS = Throw
AT = Run
######################
#B = Death Animations#
######################
BA = Knockdown BACKWARDS
BB = Knockdown FORWARDS
*BC* = Fem Combat Armor fall
BD = Chunk death
BE = Crispyfall
BF = Ripped to pieces
BG = Chestburst
BH = Electricrisp
BI = Chopped
*BJ* = Burnout
BK = Electricrisp
BL = Explode
BM = Meltdown
*BN* = Flaming
BO = Bleed on back
BP = Bleed on chest
#########################
#C = Stand Up Animations#
#########################
CH = Stand Up (On chest)
CJ = Stand Up (On back)
#########################
#KNIFE WEAPON ANIMATIONS#
#########################
D = Knife Animations
DA = Knife Idle
DB = Knife Walk
DC = Knife Equip
DD = Knife Unequip
DE = Knife Dodge
DF = Knife Thrust
DG = Knife Slash
DM = Knife Throw
#########################
#STICK WEAPON ANIMATIONS#
#########################
E = Stick Animations
EA = Stick Idle
EB = Stick Walk
EC = Stick Equip
ED = Stick Unequip
EE = Stick Dodge
EF = Stick Thrust
EG = Stick Slash
##########################
#HAMMER WEAPON ANIMATIONS#
##########################
F = Hammer Animations
FA = Hammer Idle
FB = Hammer Walk
FC = Hammer Equip
FD = Hammer Unequip
FE = Hammer Dodge
FF = Hammer Thrust
FG = Hammer Slash
#########################
#SPEAR WEAPON ANIMATIONS#
#########################
G = Spear Animations
GA = Spear Idle
GB = Spear Walk
GC = Spear Equip
GD = Spear Unequip
GE = Spear Dodge
GF = Spear Thrust
GM = Spear Throw
##########################
#PISTOL WEAPON ANIMATIONS#
##########################
H = Pistol Animations
HA = Pistol Idle
HB = Pistol Walk
HC = Pistol Equip
HD = Pistol Unequip
HE = Pistol Dodge
HH = Pistol Aim Gun
HI = Pistol Lower Gun
HJ = Pistol Single Shot
HK = Heavy Burst - supported by engine but not used in FO2
HL = Heavy Continuous (Flame) - supported by engine but not used in FO2
#######################
#SMG WEAPON ANIMATIONS#
#######################
I = SMG Animations
IA = Smg Idle
IB = Smg Walk
IC = Smg Equip
ID = Smg Unequip
IE = Smg Dodge
IH = Smg Aim Gun
II = Smg Lower Gun
IJ = Smg Single Shot
IK = Smg Burst
IL = Heavy Continuous (Flame) - supported by engine but not used in FO2
#########################
#RIFLE WEAPON ANIMATIONS#
#########################
J = Rifle Animations
JA = Rifle Idle
JB = Rifle Walk
JC = Rifle Equip
JD = Rifle Unequip
JE = Rifle Dodge
JH = Rifle Aim Gun
JI = Rifle Lower Gun
JJ = Rifle Single Shot
JK = Rifle Burst
JL = Heavy Continuous (Flame) - supported by engine but not used in FO2
#########################
#HEAVY WEAPON ANIMATIONS#
#########################
K = Heavy Weapon Animations
KA = Heavy Idle
KB = Heavy Walk
KC = Heavy Equip
KD = Heavy Unequip
KE = Heavy Dodge
KH = Heavy Aim Gun
KI = Heavy Lower Gun
KJ = Heavy Single Shot
KK = Heavy Burst
KL = Heavy Continuous (Flame)
###########################
#MINIGUN WEAPON ANIMATIONS#
###########################
L = Minigun
LA = Minigun Idle
LB = Minigun Walk
LC = Minigun Equip
LD = Minigun Unequip
LE = Minigun Dodge
LH = Minigun Aim Gun
LI = Minigun Lower Gun
LJ = Heavy Single Shot - supported by engine but not used in FO2
LK = Minigun Burst
LL = Heavy Continuous (Flame) - supported by engine but not used in FO2
##########################
#ROCKET WEAPON ANIMATIONS#
##########################
M = Rocket Launcher Animations
MA = Rocket Idle
MB = Rocket Walk
MC = Rocket Equip
MD = Rocket Unequip
ME = Rocket Dodge
MH = Rocket Aim Gun
MI = Rocket Lower Gun
MJ = Rocket Single Shot
MK = Minigun Burst - supported by engine but not used in FO2
ML = Heavy Continuous (Flame) - supported by engine but not used in FO2
#############
#TARGET GRID#
#############
NA = Target Aiming Grid
##########################
#STATIC CORPSE ANIMATIONS#
##########################
RA = LayStill on Back
RB = LayStill on Chest
RD = LayStill on Chest Mutilated right side
RF = LayStill on Chest Mutilated left side
RG = LayStill on Back Shot Chest
RI = LayStill on Back Chopped
RL = LayStill in Pieces
RM = LayStill Fleshpile
RO = LayStill on Back Bloodpool
RP = LayStill on Chest Bloodpool