critters and armor question

Glovz

Vault Dweller
Modder
As most people know, when I say critters I mean all humans, mutants, creatures, and robots that are not the player or companion characters.

I've always been unsure, in regards to armor; and I guess that would only apply to humans and mutants, is it possible programmatically to determine what armor they're wearing or are their DT and DR values just set to whatever to represent them possibly wearing armor?
 
Glovz said:
As most people know, when I say critters I mean all humans, mutants, creatures, and robots that are not the player or companion characters.

I've always been unsure, in regards to armor; and I guess that would only apply to humans and mutants, is it possible programmatically to determine what armor they're wearing or are their DT and DR values just set to whatever to represent them possibly wearing armor?

I'm 99% sure that when you "stamp" a critter with a certain type of armor all it does is give it those DR, AC and DT values, nothing else. Of course, that doesn't mean you can't find certain armors by virtue of elimination I guess. For instance, look for 55 Electric DR and all you'll find are critters with Combat Armor MKII, or 18 Plasma DT and all you find is critters with APAII, etc. Of course you'd have to rule out non-human critters, but that should be easy enough (if you're scripting it's just something like "if kill type = human male/female then...".

What do you want to do specifically?
 
I have been trying to think of a way to have the DT and DR values derived instead of being static.

Another question; do all critters have values for skills (i.e. Science, Repair, Outdoorsman) or just the basic stats (S.P.E.C.I.A.L)?

I guess even if critters didn't have values assigned to skills, such values could be randomized.

I'm still thinking this idea over.
 
They have them, but they're just the base values (e.g. suppose Outdoorsman has a base value of PE + IN and the critter has 6 PE and 6 IN then it's 12). Might be that there's some cases where the devs raised them, though they mostly just did so for the combat stats.
 
Back
Top