Critters changing targets?

DForge

Look, Ma! Two Heads!
is it possible to mod the game so that critters change targets in their turns? it's sad when your NPC kills a guy with one critical, than wastes all his remaining AP because the game prevents him from switching targets.
 
yea this annoyed me from time to time aswel..

remembering correctly, I believe Ian from FO1 did switch enemies...
I have to do a test as I not 100% sure...

edit:

nah ian didnt switch too.. it just was his 2nd turn, sorry
 
Indeed, this really needs fixing! But I think it may be impossible (or nearly impossible, taking too much efforts, like adding a new stat to SPECIAL and including it in the game so good like it was originally made).
 
What if the game has a critter's current target stored in memory? A memory editor in background may be able to change the current target to something else. And if you could add a little logic into a program that can determine which other targets there are then thats it.
 
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