So, I am about 5 years behind the times in PC games, although I have been playing PC games since long before Windows, even before PCs.
I also used to play PnP RPGs - and I always hated all the dumb "DND" concepts that pervaded them... character classes, levels, even "hit points". WTF is a hit point? Why do I get 50 "experience points" (whatever those are) for killing my 114th giant ant with a single shot?
I have recently discovered the FO series, and it has rekindled my interest in these games (the last cRPG I finished was Utlima... IV. I couldn't finish Ultima Underworld).
My question to this forum is the following: Ignoring the obvious like "writing" "quests" "graphics" "setting", what do you like or dislike about cRPGs (including online multiplayer) systems? By system - I mean "rules" set, for example FO1/2 use SPECIAL. Is SPECIAl good? Why? Does it even matter? (there is a theme among older, more experienced PnP RPG gamers that the rules are totally irrelevant to a good RPG experience)
Or just open game system bitching... that would be interesting too.
I also used to play PnP RPGs - and I always hated all the dumb "DND" concepts that pervaded them... character classes, levels, even "hit points". WTF is a hit point? Why do I get 50 "experience points" (whatever those are) for killing my 114th giant ant with a single shot?
I have recently discovered the FO series, and it has rekindled my interest in these games (the last cRPG I finished was Utlima... IV. I couldn't finish Ultima Underworld).
My question to this forum is the following: Ignoring the obvious like "writing" "quests" "graphics" "setting", what do you like or dislike about cRPGs (including online multiplayer) systems? By system - I mean "rules" set, for example FO1/2 use SPECIAL. Is SPECIAl good? Why? Does it even matter? (there is a theme among older, more experienced PnP RPG gamers that the rules are totally irrelevant to a good RPG experience)
Or just open game system bitching... that would be interesting too.