The Cult of Personality mod has been updated to version 1.005, here's what's been changed:<blockquote>If the player has the Cult of Personality perk, then:
Link: Cult of Personality
- More quests from good NPCs are now available to the evil player, and a few quests originally exclusively offered to evil players are available to the good player.
- NPC's with talking heads no longer glare at an evil player unless (s)he says something offensive.
- Merchants/Caravans in random encounters will ALWAYS trade with the player.
- Initial reaction from most NPCs toward the player is positive. ("Everybody likes your character!")
- More NPCs will only say nice things to the player, even if (s)he is evil and/or stupid.
- The player can marry both Miria and Davin, but without Cult of Personality, the player can only marry one of them.
Link: Cult of Personality