Damage Resistance question.

Cyane

First time out of the vault
I read that 90% DR is the max, and with APA I'm at 55%, 85% is possible with Toughness x3. Also, I read that DR doesn't include all types of damage, but the in-game description says 'Any' Damage taken.

Are there any ways to increase the 'Damage Resistance X%' Statistic?
 
your Damage resistance is also increased by armor, the best DR you can get is with all the things you just said and a Hardened Powered Armor.

(or you could use a character editor like Falche)
 
Note that you can eventually get to 80% DR through other means, and 90% is the maximum, so if you take more than one level of Toughness you risk not getting your money's worth.

The above was taken from Jers' walkthrough on this site, apparently you can get 80% DR before the Toughness perk...
 
Wow, you're BRILLIANT, Bullseye. Not only do you put forth the amazing revelation "damage resistance is increased by armor", you also tell them that "on top of everything they said", they should wear Hardened Power Armor.
Never mind that Cyane, y'know, already said they were wearing Advanced Power Armor (APA). Which trumps Hardened PA in every way.

Back on topic, I'll just cover the DR bonuses you didn't mention having:

There are these little things called Dermal implants that increase DR. You can learn about them from the Medical Computer at Vault City's... vault as long as you have 75% Doctor. Once you have, if you go to the doctor in the courtyard and are willing to cough up 2 suits of Combat Armor, a permanent loss of 1 CH and $47000 ($35000 with CH 6 or 75% Barter) you can get +10% DR on Normal and Explosion. Or you can give up 2 suits of Combat Armor, 1 CH and $60000 ($48000) to get +10% DR Laser, Fire and Plasma damage instead. Your choice.

However, there's also a big benefit to Boxing in New Reno, though it mostly affects your Damage Threshold. It does drop the DT in a few other categories slightly to compensate, but not enough to matter since it also raises DR slightly as well.

After all four rounds of boxing it's +12 normal DT, -4 Explosive DT, -4 Plasma DT and +4% DR on all damage types except Fire.

Huge tangent about DR, the Oil Rig, the Avenger Minigun, and talking too much:
I usually take it to the limit and take Toughness 3, the implants, Boxing bonus, Lifegiver 2 and APA on combat characters. Makes them nearly immune to EVERYTHING, and easily able to survive 4x damage criticals that bypass DT (the ludicrously high DR compensates for the loss of DT). Also, the DR washover above 90 acts as a buffer against the piercing on AP ammo.

Think only taking 3-5 damage from a Gauss Rifle. Now think only taking only 31-41 from the absolute best Critical Hit in the game, 4x with DT bypass.

Or only taking 13-18 from Horrigan's plasma gun. Or 2-4 from a Mega Power Fist, which bypasses DT by default. 9-18 from the 4x critical. Think how easy it is to knock enemies around with Mega Power Fist criticals yourself, and that's huge. No damage from the Vindicator Minigun carriers on the Rig at all, unless they land a bypass. Then they do 52-71 at the most, usually much less.

With that build, it's possible to clear out the entire Oil Rig alone without using one Super Stim. And without having to land any critical hits.

Not to mention kill Horrigan, the turrets and Sergeant Granite's squad without using one either... as long as you heal the damage sustained in the rig before the fight, that is. Though it's more than possible to get through without using any stims at all.

Oh, and it's helpful to possess the SUPAR SEKRET knowledge of the one gun in the game that's BETTER THAN THE BOZAR. Namely... the Avenger Minigun with 5mm AP ammo. Seriously. Absolutely GUTS everything wearing armor heavier than Combat (or equivalents, like Deathclaws, Fire Geckos, Floaters, Aliens and some Super Mutants). Below that, just keep an ECAP Assault Rifle and some JHP ammo on hand so you only have to waste 8 bullets on weaklings instead of 40.

Edit: Wow, I type far too much. I guess I really am the Goris of this place. Maybe I should change my avatar.
 
Sorry I forgot to mention I already knew about the Implants, I only take the First Level of each because I don't want my CH lowered. The Implants only raises the DR for the damage types right? It's been a while, trading off the DT is worth it for the DR to all except Fire earned? So I should take all 3 levels of Toughess despite what Jers guide says? My general DR% should go up to 85%, still missing that 5% to make it 90, since that boxing ring adds just to the types of damage and not the general DR.

If I'm missing something, let me know.
 
Yes, you're not going to bloody well get to 90% if you're not going to take the implants.

Why does this surprise you at all?

PS: On the oil rig you can find Advanced Power Armor Mk 2 that may do the trick, but that's really, really late in the game.
 
Cyane said:
If I'm missing something, let me know.
The way it works is this:

DT is a solid number taken off of an attack's damage. If someone has 15 DT and is attacked with a 20 damage pistol, the attack is reduced to 5. After that, you apply damage resistance. If they have 60% DR, they only took 2 damage from that 20 damage pistol.

So say you're wearing Advanced Power Armor, without any enhancements. By default, your resistance table would look something like this:

DT DR
15 55 Normal
19 90 Laser
16 70 Fire
15 60 Plasma
20 65 Explosive

After Boxing, it would look like this:

DT DR
27 59 Normal
19 90 Laser
16 70 Fire
11 64 Plasma
16 69 Explosive

The -4 DT and +4% DR to Plasma and Explosive effectively offset, you're not taking any more or less damage than you were before.

But the +12 DT to Normal from Boxing makes you effectively immune to nearly any attack that deals normal damage.

And even against the ones you're not immune to, it's very effective: Before Boxing you'd be taking 21-32 damage a shot from Gauss Rifles. Afterward, you're only taking 13-23.

A point blank burst from a Vindicator Minigun is reduced from 82-186 damage to NEGATIVE 226-positive 19.

You went from taking an average of 134 damage from it, to negative 104. Barring criticals, you're now IMMUNE.

(defending against criticals is where Toughness shines as one of the most underrated perks in the game- but thats for later)

Before Boxing, a point-blank Bozar burst would do 97-195 damage.

Afterward, it's NEGATIVE 48 to positive 73.

A reduction of 146 average damage... to 13.
--------------------------------------------------------
OKAY, the whole point of this is that boxing makes a HUGE difference in the amount of damage you take from the most common damage type in the game, and doesn't penalize you AT ALL.

Therefore it's easily the best raise to resistance in the game.

So I should take all 3 levels of Toughess despite what Pers guide says?
Most people don't like Toughness. I do. Against Critical hits, it makes a gigantic difference.

Say a Vindicator Minigun hits you with a critical that bypasses your DT, but doesn't have enhanced damage. That's one of the of most common types of critical hits. So all that's left to defend you is your DR.

You'd only have the resistance from:

A: The armor, 55%
B: Boxing, 4%
C: Impact Implants, 5%
D: Subtract 10% DR because of the Vindicator's ammunition type.

That leaves you with just 54% damage resistance protecting you. The Vindicator does 21-28.5 damage multiplied by 25.

You were hit for 284 damage. YOU'RE DEAD.

If you'd had L3 Toughness, you'd have had 84% resistance.

You were hit for 99 damage. NOT dead.

If you upgraded your implants to 10% as well, the damage taken would've only been 68.

That additional resistance from Toughness and other sources is the difference between having to reload (like a whore) and just using a Super Stim.

Addendum:

With Advanced Power Armor Mk. II, you can get up to 74% normal DR before Toughness.
With Toughness on top of that, you're at 90% DR with a 14% buffer to protect against armor piercing. With 90% DR, DT bypass criticals do next to nothing. Not to mention you're immune to all normal attacks except the Gauss Rifle, which hits for single digit damage.
 
Then Toughness L3 it is. I read somewhere that you can fight extra rounds in the Boxing Ring, as well as if you lose, you get to keep the DR bonuses (can't seem to find the article that I was reading about it). Anyway, should I just beat them all through to the end? My char has 525 HP, so I don't think I could lose if I tried to (unless there is some kind of penalties involved).
 
It's true that you get to keep the bonuses even if you lose, but there's no way you will with that much HP. Just don't, like, kick them in the face or anything...

The only possible penalty to it is in the final fight, there's a chance Masticator might bite your ear off. -1 CH. Just save before the fight and reload if he does, blah blah and all that stuff.

You get the nifty 'Prizefighter' karmic trait for the profile afterward too. Makes people in New Reno have even more to say, and a discount in NR's shops IIRC.

It's much cooler boxing earlier on in the game, makes it feel a little "bigger", if you know what I mean. Especially if you're a scrawny character. Same thing with the fights in SF. Maybe try it on your next run through, if you do one.
 
You can lose pretty easily in Boxing. If you critically miss, you lose. Same goes for your opponent. It's can become especially dangerous when using targeted shots.
 
Well, I did the Masticator fight a few times, most of the time I got the following bonuses (this is wearing no armor and Toughness L2):

12/24% Normal
0/4% Laser
0/0% Fire
0/4% Plasma
0/4% Explode

I got this one time:

12/25% Normal
0/8% Laser
0/0% Fire
0/4% Plasma
0/4% Explode

Can the bonuses go higher than that? For some reason, when I tried the last fight wit hthe Plated Boxing Gloves, I got the higher bonuses.
 
Ok, now I've been experimenting and I've been getting much better bonuses. I equipped the Plated Boxing Gloves and during fights, I made sure not to kill the fighters, just used aimed shots to the head or eyes to knock them unconscious or blind them, then ended the fight. The bonuses are like this after the 4 rounds:

12/8% Normal (I have 18% because of my Toughness L1, had L2 but I reloaded a recent earlier save to redo the fights)
0/20% Laser
0/0% Fire
0/4% Plasma
0/4% Explode

Pretty nice?
 
Huh. I've never gotten anything that high before. Roll with it though, those are some really good bonuses. It's just too bad power armor already resists laser so heavily. :wink:

Seems like different people get varying bonuses sometimes. Most common one seems to be the 4% one, though...

Maybe it has something to do with LK? Maybe it's just a bug? Could be either one, considering how shoddy some of the coding in F2 was.
 
Yeah, they are good bonuses. At first I was getting the bonuses you mentioned, then I started experimenting my way and started getting a lot better bonuses.

My Luck is 9, don't know if it has anything to do with it or not, hard to say. At any rate, I already finished and saved with my new bonuses =).
 
It's the gloves that determine the bonuses, yeah. It's hardcoded too, since scripts can't change DR.
 
Well actually, I tried it one last time with the normal gloves again, and for some reason I got the same bonuses I mentioned, no clue why though.
 
55% from advanced power
5% from boxing (1% per fight, fight all 5 rounds)
10% from combat plates
70% total
 
Oh gee, thanks for that, that was completely refreshing and completely new to this thread.

In case you hadn't noticed, that was sarcasm.

Now, last warning for you, cut out the useless posts! Especially the ones that are completely false, since you can get over 90% damage resistance.
 
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