Damage system for FO3

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This system is used by the swedish game company NEO games in their RPGs. Instead of hit points, the damage is divided into three categories. These are: Trauma (the actual damage to tissue, bone and muscle): Pain (Self explanatory): Blood loss (How much blood you lose). Each of these has columns, and how many columns you get depends on your willpower, toughness and what kind of build your body has. When you are damaged these columns start filling up, and the more filled up they are the harder it is to use skills, and the easier it is to pass out or die. The only problem with this system is that it takes a lot of time to calculate how much damage you get(since the damage system also includes hits to the brain and so forth), but since computers can calculate things very fast...
 
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another thing, there should be a lot more death sence, it was stupid that when kill them in any way other then a burst, it just blows their side out(assuming you get a critical hit, or you have bloody mess). If you shoot them in the head, it should jus blow their head up, or if you shoot them in the chest, just have it make a big hole. It would be really funny if when you die from being shot in the groin, you groin was blown out! One more thing, lots more burst death sence!!!
 
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