G
Guest
Guest
Hi Rosh and others! Don't nail me for going for this subject again.
NOTE! To avoid that shit i got in my last post(and being a fallout pagan, according to Rosh), i now tell you that these are all raw ideas, i don't expect them to be perfect. What i do expect is that you join me in figuring out if this would fit fallout or not, and if it fits, tell me how it could be made better.
*** Damage and Hitpoints: ***
#1-1. Distributable Hardness
As your character gains more levels, there could be hardness to different body parts, that decreases amount of damage made and chance of criticals(ex. it would be ideal to put hardness to arms and head if you are a boxer).
#1-2. Minuses when going down in hitpoints (body state)
As fallout used "Very-healthy" and "Dead" states in hitpoints as most games do, i think that there should be certain minuses when going to poor or critical in hitpoints, for example:
- Normal: No minuses
- Average: Few bruises and wounds, -1 penalty to stamina(moving)
- Poor: Blood streams lightly from your body and it's difficult to breath and everything aches: -2 penalty to stamina, -1 penalty to accuracy, -1 penalty to action points
- Critical: Blood runs heavy from your body, vision is dim, you're vomiting and world spins around: -4 penalty to stamina, -3 penalty to accuracy, -3 penalty to action points
#1-3. Severed Limbs
If severation of one of your limbs should occur(due to chainsawing maniac etc), only characters with very high endurance should survive the bloodloss and not going blackout, so being able to drag/run him/herself to safety with certain timelimit before death, unless first aid or doctor skill is used to prevent bloodloss. (possible replacements?: wooden leg or hand, or something very rare cybernetic)
#1-4. Different Criticals to Power Armor
As Power Armor is so much different from other armors, there should be different criticals too, for example reactor explosion, or with flamethrower burning a guy inside it with Power Armor still standing up smoking from it's airholes.
#1-5. Stun/Wound/Mortal System??
There is also example of this in fallout 2 cd, i personally think that in P&P, basic hitpoints are best to be used, but in PC-games we can go a little further, but does this fit in fallout? It's an sort of Advanced HP, but... i don't know, what do you think?
#1-6. Nature of Stimpacks
Stimpacks should only heal hitpoints, not cure wounds or stop bleeding, they should be only used to temporarily rise number of hitpoints, not body state(look idea n.2), critical for example. If you go to critical condition, only way to remove it is by rest and usage of doctor skill, or visiting a doctor.
*** Misc: ***
#2-1. Weapons more powerful, less weapons in the gameworld
This means basically reducing radically amount of random encounters, or to be exact, random encounters with guns involved. I can live with Deathclaws biting my arse off, but six fully equipped gun-thugs trying to kill me four times in a square gets on my nerve.
#2-2. Gore!!
As F3 will use 3d, it's more than possible to use GORE effects, i want to see heads splitted and legs severed(there's nothing more hilarious than overpowered character kicking off peoples heads, like the priest in that b-class movie "braindead"). Praise the gore, mother of all good games!
#2-3. Mental Effects
If your character kills people just for fun, there could be some special perk for mental effects that turns your character to adrealine packed, raging beast that won't stop at nothing(like that guy in Judge Dredd Magazine that had switch in his head for different levels of insanity).
NOTE! To avoid that shit i got in my last post(and being a fallout pagan, according to Rosh), i now tell you that these are all raw ideas, i don't expect them to be perfect. What i do expect is that you join me in figuring out if this would fit fallout or not, and if it fits, tell me how it could be made better.
*** Damage and Hitpoints: ***
#1-1. Distributable Hardness
As your character gains more levels, there could be hardness to different body parts, that decreases amount of damage made and chance of criticals(ex. it would be ideal to put hardness to arms and head if you are a boxer).
#1-2. Minuses when going down in hitpoints (body state)
As fallout used "Very-healthy" and "Dead" states in hitpoints as most games do, i think that there should be certain minuses when going to poor or critical in hitpoints, for example:
- Normal: No minuses
- Average: Few bruises and wounds, -1 penalty to stamina(moving)
- Poor: Blood streams lightly from your body and it's difficult to breath and everything aches: -2 penalty to stamina, -1 penalty to accuracy, -1 penalty to action points
- Critical: Blood runs heavy from your body, vision is dim, you're vomiting and world spins around: -4 penalty to stamina, -3 penalty to accuracy, -3 penalty to action points
#1-3. Severed Limbs
If severation of one of your limbs should occur(due to chainsawing maniac etc), only characters with very high endurance should survive the bloodloss and not going blackout, so being able to drag/run him/herself to safety with certain timelimit before death, unless first aid or doctor skill is used to prevent bloodloss. (possible replacements?: wooden leg or hand, or something very rare cybernetic)
#1-4. Different Criticals to Power Armor
As Power Armor is so much different from other armors, there should be different criticals too, for example reactor explosion, or with flamethrower burning a guy inside it with Power Armor still standing up smoking from it's airholes.
#1-5. Stun/Wound/Mortal System??
There is also example of this in fallout 2 cd, i personally think that in P&P, basic hitpoints are best to be used, but in PC-games we can go a little further, but does this fit in fallout? It's an sort of Advanced HP, but... i don't know, what do you think?
#1-6. Nature of Stimpacks
Stimpacks should only heal hitpoints, not cure wounds or stop bleeding, they should be only used to temporarily rise number of hitpoints, not body state(look idea n.2), critical for example. If you go to critical condition, only way to remove it is by rest and usage of doctor skill, or visiting a doctor.
*** Misc: ***
#2-1. Weapons more powerful, less weapons in the gameworld
This means basically reducing radically amount of random encounters, or to be exact, random encounters with guns involved. I can live with Deathclaws biting my arse off, but six fully equipped gun-thugs trying to kill me four times in a square gets on my nerve.
#2-2. Gore!!
As F3 will use 3d, it's more than possible to use GORE effects, i want to see heads splitted and legs severed(there's nothing more hilarious than overpowered character kicking off peoples heads, like the priest in that b-class movie "braindead"). Praise the gore, mother of all good games!
#2-3. Mental Effects
If your character kills people just for fun, there could be some special perk for mental effects that turns your character to adrealine packed, raging beast that won't stop at nothing(like that guy in Judge Dredd Magazine that had switch in his head for different levels of insanity).