Dark City

cabeça

First time out of the vault
Excuse for my English.

I want to do a city. In this city, there is not day, light. There is always darkness. Noon or midnight, there is always darkness.
I turned some darker textures, but it was bad. There is not illumination effect.
Is there some command that I can use to always turn that city dark? But I don't want to advance the time.

Another subject:

I am learning on scripts. But I have many problems. I think a lot of people also have.
I dream about a scripts manual: of the basic to the advanced; with examples, tutorais, commands, syntax, etc. A compilation. This manual would help a lot of people. MOD would become more popular. :D

Thank you.
 
Marcelo said:
I want to do a city. In this city, there is not day, light. There is always darkness. Noon or midnight, there is always darkness.

Is there some command that I can use to always turn that city dark? But I don't want to advance the time.

If you look at the existing map scripts, most or all of them have a procedure called Lightning where the light level is set, sometimes depending on time of day, map level, whether the generator has been fixed etc. Just put a command in the map_enter_proc or something that turns down the light really low.
 
But the history will be another. In this MOD there won't be Arroyo, Chosen, GECK, etc. I intend (I only intend) to do a new mod. That is a lot of pretense of my part. But I will try.
The history of original Fallout has beginning in 1950, approximately.
The history of this MOD will have beginning in 2000, approximately. I believe that this won't disturb so much in the game.

Like at that time of the cold war, the current world is a gunpowder barrel: American imperialism, world terrorism, Jews against Arabs, Arab nations with hate of the occident, nuclear bombs in wrong hands, biological weapons, etc. Here in Brazil: War of factions, children's disappearance, traffic of drugs, civil war. I want to do a MOD with these themes. At least to try.

Thank you for the help.
 
May be interesting, even.

And as Per said, lighting isn't time dependent, but script dependent... So you just need one initial script to set lighting to minimum. In fact, it's a curse with map makers and scripters who often forget to script time-of-the-day lighting changes :D
 
I will make use of this topic and I will do more two questions about illumination.
If these questions seem idiotic, forgive me. I am terrible in scripts. Noob.
Is there some way to change the color of the light sources? For example, in a bonfire the light should be yellowed.
Can the lights blink, how in a damaged post?
In the original game these effects don't happen. Is this impossible? Or didn't we still find a way of doing this to work?

Thanks! :wink:
 
Marcelo said:
Is there some way to change the color of the light sources? For example, in a bonfire the light should be yellowed.
Can the lights blink, how in a damaged post?

I'm pretty sure both are impossible. Individual light sources can't be scripted, only placed on the map, and they're not dynamic. And to change the tint you'd have to hack the engine or something.
 
Per said:
Marcelo said:
Is there some way to change the color of the light sources? For example, in a bonfire the light should be yellowed.
Can the lights blink, how in a damaged post?

I'm pretty sure both are impossible. Individual light sources can't be scripted, only placed on the map, and they're not dynamic. And to change the tint you'd have to hack the engine or something.

Well no ... in the mapper prototype editor ... for scenery ... under flags ... there are light flags like this:

Trans Red
Trans Energy
Trans Steam

So you can in fact make light sources with different color ... applied to a scenery object ...
 
uhm ,yes Dude is right, but the color of emitted light is not changed only object color and transparency.
 
Back
Top