Dark Sun pc game series, second only to Fallout.

Azbab

It Wandered In From the Wastes
http://dso.zidev.com/downloads.html There it is for download. This is one of the least known but amazing rpgs. Im not bullshitting... alot of creativity and effort went into them. They are based on hardcore dnd rules. Like fallout in variety and depth. Amazingly the 1st game is 13 megs. Play around with it for a bit and you will forgive the old graphics.
 
According to Moby games the right to this game have been transfered to an apparently defunct budget software distributor. Since the legal status of this game is questionable at best, I'll have to consider this warez talk for now.

Azbab, if you, or anybody else, has proof that this game is freeware (and not abandonware), PM me, and we'll see.

Vats.
 
Dark Sun was a very cool world, I wish someone would make a mod for it in NWN1/2 Engine.

From what I can remember these games did rock, the graphics are manageable too.
 
...

You want people to make a mod for an old game (which you can just go out and play originally) on two of the crappiest, buggiest and worst-designed engines ever?

You're weird.
 
Well, since Dark Sun was an AD&D-based game, using the NWN engine (which also includes extremely flexible editing/creation tools) would be more of a mapping/scenario building effort than a modding/coding effort. Perhaps the Baldur's Gate engine would be more faithful to the original (also being based on AD&D 2nd edition), but if the idea is to modernize the game, Baldur's Gate is also aging at this point.
 
entropomorphic said:
Well, since Dark Sun was an AD&D-based game, using the NWN engine (which also includes extremely flexible editing/creation tools)
...
MBWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
Have you ever even touched those tools? They're almost unworkable, very limited and ridiculously unstable.

entro said:
would be more of a mapping/scenario building effort than a modding/coding effort. Perhaps the Baldur's Gate engine would be more faithful to the original (also being based on AD&D 2nd edition), but if the idea is to modernize the game, Baldur's Gate is also aging at this point.
If the idea is to modernize the game: why bother. It's fine the way it was. It certainly has a lot more atmosphere that way.
 
Several Darksun TC's were already made for NWN. One of them was a fairly popular persistent online world type thing.

What sucks is psionics and certain new races (thrikreen) are impossible to add. Also NWN's combat is too shitty to put up with for more than 3 seconds.
 
Mondo said:
If someone can do this

http://www.roguedao.com/

Why the fuck not?
Because the engine is ridiculously buggy, rather poorly made and actually incredibly difficult to mod. You'd be better off using pretty much any other engine.

This is mainly evidenced by the fact that the Planescape Mod for NWN was started pretty much when NWN came out and it *never* produced.
It seems to currently be dead, unless that Rogue Dao stuff is the result, but it doesn't look like it.

As for the 'Rogue Dao' stuff, a 15 hour campaign (with still questionable results) is a far cry from an entire rather expansive game to be recreated.

Also note that the NWN2 engine is *still* really buggy (better than the original Engine though). And since the toolset is based on the Aurora Engine it can't be actually useful or powerful, hopefully less buggy.

Read the NWN section over at http://mu.ranter.net/ if you want to know more about the utter shit that is the Aurora Engine and probably the ELectron Engine as well.
 
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