A developer from the turn-based, vehicular MMOG Darkwind recently stopped by our forums to inform us of this indie game.
<blockquote>We've been in development for ~2 years, and spent most of 2006 in open alpha. We're currently in closed beta but will be opening 'officially' within the next few weeks (late April/ early May 2007).
The major themes are: race/deathrace/combat leagues; real-world time-based travel/trade with detailed economic simulation. The reason the game is turn based is to allow a level of detail that's not really possible real-time: it's an MMO wargame rather than an MMORPG.
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</center></blockquote>There is also a trailer of the game available.
Link: Darkwind website.
<blockquote>We've been in development for ~2 years, and spent most of 2006 in open alpha. We're currently in closed beta but will be opening 'officially' within the next few weeks (late April/ early May 2007).
The major themes are: race/deathrace/combat leagues; real-world time-based travel/trade with detailed economic simulation. The reason the game is turn based is to allow a level of detail that's not really possible real-time: it's an MMO wargame rather than an MMORPG.
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Link: Darkwind website.