Deathclaws in Fallout 4

I reckon there the best iteration to date. Even if Fallout 4 is despised on here, the models for the game were very well done.

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The animation was top notch as well.
 
It was ok. Kinda weak to make it basically one of the first three non-human enemies that you fight in-game, and give you PA and a minigun while you're at it. Kinda takes the sense of danger away when the game provides you with everything right away to fight what is one of the supposedly most dangerous creatures at level 1.
Also, top notch animation. More like top kek. Seriously though, the animations were ok, but nothing special outside of the Bethesdian bubble of early 2000s tech with some shaders slathered over it like a centimeter of make-up on a 40 year old stripper.

/edit: There are Macho Claws, though, so I guess Fallout 4 Deathclaws are pretty damn brilliant after all.
 
Animations - maybe ok-tier. The model looks silly, like Skyrim's dragons silly.
 
If you insist. Deathclaws in FO4 look like generic demons with generic demonic thick horns and spikes all over it's back. Nothing like even F3/NV design, not to mention insectoid design of the originals.
Actually, the Alpha Deathclaw of NV looks very much like the normal Deathclaw in Fallout 4. Same shape of horns, spikey back, face and so on.
Only the Young Deathclaws didn't have any spikes on their backs.
The biggest difference between the 'claws in Fallout 4 and NV are the talons on their feet; the Fallout 4 'claw has this Deinonychus-like talon that weren't there before.
All in all I think that Fallout 4's deathclaws look very much like more detailed versions of the deathclaws in New Vegas. Maybe a bit spikier, but that again might be due to the higher polygon count of the models.
The deathclaws of the classic games looked somewhat different, anyway, but they were also quite inconsistent...
 
Actually, the Alpha Deathclaw of NV looks very much like the normal Deathclaw in Fallout 4.
Yeah, I missed the Alphas. But then again, what's an Alpha and what's a regular Deathclaw. Come to think of it, all of the Deathclaws in 4 are the same size.
 
The model looks cool but making it appear at the beginning of the game was a mistake.

Instead it should be reserved to specific high-level locations.
 
I reckon there the best iteration to date. Even if Fallout 4 is despised on here, the models for the game were very well done.

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The animation was top notch as well.

While I do prefer the New Vegas versions of Deathclaw, I like how 4's Deathclaws will strafe to avoid your gun fire and their other combat moves such as throwing things at you and slamming you to the ground.
 
I'd say they look better than Fallout 3/NVs deathclaws, but still not what deathclaws should be.

Deathclaws should look deformed and creepy, kinda like this:
deathclaw-copia.jpg
 
I always thought the FO4 Deathclaws look like a pint sized rip off of the Godzilla 2000 monster. Personally I would prefer to go with JO'Gerans thoughts on the Deathclaw. The more you make them unrelateable the more terrifying they can be. Plus remember mutated death monster and such.
 
How they moved was immensely better than the previous games, but the model, looks a little cartoony. But, other than quest number three, I like how Fallout 4 adds little details - a mother won't kill you if it might damage her egg, which was a quest I swear was based off Jurassic III, for example.

I have no idea if, pre-war, a Deathclaw could be a threat to a guy in power armor. I'm assuming that they were, and maybe that didn't translate well in this game.
 
How they moved was immensely better than the previous games, but the model, looks a little cartoony. But, other than quest number three, I like how Fallout 4 adds little details - a mother won't kill you if it might damage her egg, which was a quest I swear was based off Jurassic III, for example.

I have no idea if, pre-war, a Deathclaw could be a threat to a guy in power armor. I'm assuming that they were, and maybe that didn't translate well in this game.

Deathclaws in their current form were made by the Master, pre-war they were seemingly different.

IMO, the current deathclaws look awesome, but I don't think they should be 'the' deathclaw.

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You can see your usual deathclaw lacks spikes, and basically walks on its knuckles like an ape.

The feet are not very developed, and most of its mass is in its upper body.

I wouldn't have minded if they made the spikey-dragon deathclaws a new iteration of them though, maybe like they were further refined locally by the institute or something.
 
Fallout 4 Deathclaws are an anomaly much like other aspects of Fallout 4. Are Deathclaw indigenous to every area of Earth? Does Boston have a high concentration of iguanas and Jackson's Chameleons?
hello-3-horn-chameleon.jpg

Seems like they were put in Fallout 4 because they are a staple to the franchise and Bethesda are not creative. They must have migrated to the commonwealth right? Leaving their natural habitat for the sake of new fans.

I think for a bipedal dragon they were done well, for a Deathclaw they were not.

They are no longer stealthy, powerful, scary. They leave themselves open by throwing dust at people and have a scripted kill move that does a percentage damage to you. As stated by Momma Murphy, she killed a Boston Deathclaw with one bullet, because they are weak.They are also easily killed by level 1 players within the first 10 minutes of the game.

Don't make me laugh.
 
Does Boston have a high concentration of iguanas and Jackson's Chameleons?

No boston has snakes galore and turtles, lizards/other reptiles however are not in the area.

I guess the iguanas and chameleons in the petstores of boston all got that good ol radiation mutation the bethesda loves. Then they reproduced and live there now.

BEWARE OF THE PET STORES.
 
No boston has snakes galore and turtles, lizards/other reptiles however are not in the area.

I guess the iguanas and chameleons in the petstores of boston all got that good ol radiation mutation the bethesda loves. Then they reproduced and live there now.

BEWARE OF THE PET STORES.
Too bad there is no depiction of pets stores in the wastes, Commonwealth.

If you ever play Fallout 4, when you approach any group of hostiles, imagine you are fighting a different group, ie, swap deathclaws for Mirelurks, Swap Molerates for Mongules, Swap Raiders for Gunners and Super Mutants for Cannabiles. Ask yourself if the change would be jarring to the setting.

Then when you play NV or any decent game, do the same swap, ie Quarry Junction, Bonnie Springs, NCRCF, and see if the swap is jarring.

You will mostly likely have a problem with NV because the enemy swap won't make logical sense. In Fallout 4, you probably won't notice, that is because, what I feel that happened, Bethesda made the Commonwealth, then dropped enemies and generic NPC, instead of building the areas with the NPCs.
 
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