Developer notes for Fallout1 (moved)

APTYP

Sonny, I Watched the Vault Bein' Built!
Due to the fact that practicaly nobody is visiting GenFalGamDiscussion board these days, I am moving the whole topic to GenDiscussion board.

I am interviewing Chris Taylor about developer notes made during designing of Fallout 1. Post your questions here, I will include them in the interview. Please no long discussions about what came from where and how, just questions.

Thank you.

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I love you

I really am. This is wonderful, simply WONDERFUL. I'm wasting my time to interview, ask questions, and edit, only to find that nobody cares. NOBODY. Go back to your "Taktiks", because this thread is closed. The interview will not be released publically, only to a participants who asked questions. That's right. You don't care - neither am I. Don't ask me for it.

I'm really disappointed in you all.

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RE: I love you

>I really am. This is wonderful,
>simply WONDERFUL. I'm wasting my
>time to interview, ask questions,
>and edit, only to find
>that nobody cares. NOBODY. Go
>back to your "Taktiks", because
>this thread is closed. The
>interview will not be released
>publically, only to a participants
>who asked questions. That's right.
>You don't care - neither
>am I. Don't ask me
>for it.
>
>I'm really disappointed in you all.

Sorry about the apathy on this board but APTYP, but just like Razio and the lack of interest in NMADal, if you don't receive as enthusiastic a response as you were expecting, that's life. Bitching and moaning about the lack of enthusiasm won't change anything.

I'll speak for myself when I say that as much as I love Fallout, my interest only goes so far. Right now, I am less interested in Fallout conversation than the random conversation that goes on in this board.

And you've gotten this response before when you were going to interview someone on Team X. The truth is that while people find Fallout interesting, that interest may not extend to the people behind the game.

What I'm really trying to say is, don't take this board's lack of interest personally.

-Xotor-

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RE: I love you

>Sorry about the apathy on this
>board but APTYP, but just
>like Razio and the lack
>of interest in NMADal, if
>you don't receive as enthusiastic
>a response as you were
>expecting, that's life. Bitching
>and moaning about the lack
>of enthusiasm won't change anything.

Yup. That's life. If people don't want/like something, I can't make them.

>I'll speak for myself when I
>say that as much as
>I love Fallout, my interest
>only goes so far.
>Right now, I am less
>interested in Fallout conversation than
>the random conversation that goes
>on in this board.

Ahem, like what - music? But again, even though I think what I am doing is far more interesting than the inane chat about what games/music board visitors like, you are free to do what you feel is good for you, not what I tell you.

>And you've gotten this response before
>when you were going to
>interview someone on Team X.
> The truth is that
>while people find Fallout interesting,
>that interest may not extend
>to the people behind the
>game.

I think that was Dr.W95, but it doesn't matter. The thing is, I was not asking 'hey Chris what was the team's favorite soda drink', I was asking about stuff like where ghouls came from, what is the size of the PIPBoy2000, what locations didn't make it to the game etc. I think knowing this information is a MUST for every Fallout fan. But I see that nobody cares. OK. It's your loss.

>What I'm really trying to say
>is, don't take this board's
>lack of interest personally.

Oops, too late :-)

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RE: I love you

There hasn`t been much participation EVERYWHERE in the fallout related sites, believe me since i monitor almost every single one of them, it`s just a phase, i guess.

I really hope you do the interview (could you ask for movies that were inspirational? i now about Dr. Strangelove and Mad Max, but i have an idea that in a n old interview, maybe with Boyarsky, he talked about Metropolis and Dr. Mabuse and stuff) and that you make an article about it, i know you`ll find space in one of the major sites to post it, beside yours, of course. Have you also tried the FO:1 boards?
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RE: I love you

>There hasn`t been much participation EVERYWHERE
>in the fallout related sites,
>believe me since i monitor
>almost every single one of
>them, it`s just a phase,
>i guess.

I hate to be yet another prophet of the apocalypse, but IMO this is the sign of dying.

>I really hope you do the
>interview (could you ask for
>movies that were inspirational? i
>now about Dr. Strangelove and
>Mad Max, but i have
>an idea that in a
>n old interview, maybe with
>Boyarsky, he talked about Metropolis
>and Dr. Mabuse and stuff)

I did the interview with Chris Taylor, but these questions you asked should be directed to artists and designers, and some of them, as we remember, left Interplay to form Troika Games. Saint_Proverbius tried to ask some questions to Leonard Boyarsky, unsuccessfully (legal reasons). I don't know if I will succeed. As for inspiration... I'll think about it, but really it's not that important - I mean, the signs are everywhere, and if you don't recognise them, why should you know about them?

>and that you make an
>article about it, i know
>you`ll find space in one
>of the major sites to
>post it, beside yours, of
>course. Have you also tried
>the FO:1 boards?

Yes, but it's even more 'deader' than anything else. Moreover, I expect a rush of questions such as "Where I can find Super-Duper Power Armor Mark 2?" or "How can I kill Frank Horrigan?" (as if that has anything to do with Fallout 1). In any case, I am not releasing the interview publically PERIOD.

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RE: I love you

>Ahem, like what - music?

To tell you the truth, yes. Fallout was and is a great game, but my interest in it has waned. Fallout 1 was RPG of the year in 1998, and in terms of computer games, that's a long time ago. I've moved on. It's like interviewing the makers of Warcraft I. Big deal. Even inane poll threads are more interesting and I don't have to think up questions for a game I haven't play for so long that I really can't remember.

Let's be realistic here, that interview with Chris Taylor should have taken place back when Fallout 1 debuted, not three years and two games after the fact. Even when Fallout 2 was hot might have been an acceptable time. But you can't expect people to just jump for joy over an interview for a game so old that I just bought it, together with its sequel, for ten bucks at Fred Meyer's.

I mean, would you have even posted this in the Fallout 1 forum? Yeah right. Nobody visits there. I doubt you'd receive much more response in the Fallout 2 forum which is quite large.

>But
>again, even though I think
>what I am doing is
>far more interesting than the
>inane chat about what games/music
>board visitors like, you are
>free to do what you
>feel is good for you,
>not what I tell you.

But it isn't *just* me. What, you've received *one* person who has taken interest in this interview besides you? The rest of the people on this board haven't even bothered to reply to the message.

And as "inane" this conversation here on the board is, it does provide some entertainment. Here we learn about the interests and opinions of the users of this board. With an interview you ask a few questions, get a few short responses and that's that. I mean, sure, I'd ask some questions of Chris Taylor if he visited this board and actively join in on the conversation, but simply posting some non-interacting questions for an interview just seems kind of flat and boring.

>I think that was Dr.W95, but
>it doesn't matter.

Nah, it was Razio, I checked.

>The thing
>is, I was not asking
>'hey Chris what was the
>team's favorite soda drink', I
>was asking about stuff like
>where ghouls came from, what
>is the size of the
>PIPBoy2000, what locations didn't make
>it to the game etc.

I know you weren't going to ask dumbass questions like that, but those questions are just as predictable, if not more.

Ghoul question response:

"We thought up the idea of the ghouls because we knew that not everyone could make it to the vault and that the remaining people would suffer from the radiation. The term 'ghoul' seemed to fit their description so we kept it."

Pipboy response:

"We wanted to make the pipboy act like a Palm, only that it had a retro-look to fit the decor of the game."

>I think knowing this information
>is a MUST for every
>Fallout fan.

More like a must for every Fallout fanatic, and yes, I know that "fan" comes from fanatic, but I think you catch my meaning. I personally am not a fanatic about Fallout. I like the game, I like the story, I like the RPG elements, but I'm not about to decorate my room with Fallout paraphernalia or buy action figures of the Vault Dweller.

You probbaly would have spawned a lot of response had this topic come up a few years ago, but now it's too little too late, or maybe just too late. Interest in the game has waned, and the game isn't even sold except as a bundle of both games for $10 if you can even find that.

The truth is that if *you* were a true fan/fanatic, you'd carry on the interview anyway whether or not you received any outside help or questions, but it seems you are just as a fickle as the people on this board.

>But I see
>that nobody cares. OK. It's
>your loss.

Actually it isn't. It would be a loss if I cared.

>Oops, too late :-)

Don't let it get to you APTYP.

-Xotor-

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RE: I love you

>>Ahem, like what - music?
>
>To tell you the truth, yes.

He he he :-)

>Let's be realistic here, that interview
>with Chris Taylor should have
>taken place back when Fallout
>1 debuted, not three years
>and two games after the
>fact. Even when Fallout
>2 was hot might have
>been an acceptable time.

Maybe so, it could also be a spoiler for some people. Some bought F2 first and then got interested in first Fallout.

>I mean, sure,
>I'd ask some questions of
>Chris Taylor if he visited
>this board and actively join
>in on the conversation, but
>simply posting some non-interacting questions
>for an interview just seems
>kind of flat and boring.

You got me here. Didn't really think about it.

>Ghoul question response:
>
>"We thought up the idea of
>the ghouls because we knew
>that not everyone could make
>it to the vault and
>that the remaining people would
>suffer from the radiation.
>The term 'ghoul' seemed to
>fit their description so we
>kept it."
>
>Pipboy response:
>
>"We wanted to make the pipboy
>act like a Palm, only
>that it had a retro-look
>to fit the decor of
>the game."

You made this up, right? RIGHT??? (foam at the mouth :-))

>You probbaly would have spawned a
>lot of response had this
>topic come up a few
>years ago, but now it's
>too little too late, or
>maybe just too late.
>Interest in the game has
>waned, and the game isn't
>even sold except as a
>bundle of both games for
>$10 if you can even
>find that.

I don't believe that you define interest in the game by its price! But you are right. The Wasteland webring is pretty much dead, despite WL being a bestseller and one hell of the game. But I would not ask these questions a couple years ago, because it would be like riding a wave of success, and this is not what I tried to do.

>The truth is that if *you*
>were a true fan/fanatic, you'd
>carry on the interview anyway
>whether or not you received
>any outside help or questions,
>but it seems you are
>just as a fickle as
>the people on this board.

True.

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RE: I love you

>I don't believe that you define
>interest in the game by
>its price! But you are
>right. The Wasteland webring is
>pretty much dead, despite WL
>being a bestseller and one
>hell of the game. But
>I would not ask these
>questions a couple years ago,
>because it would be like
>riding a wave of success,
>and this is not what
>I tried to do.

Ah.. like DOOM.. what a classic game. Older than even Fallout. I can still kick ass with the best of them, and with the improvements of DoomLegacy, the game is still alive with new features.. DOOM is a game that will never die.. Fallout won't either.. but it'll fade..

-Xotor-

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