RE: I love you
>Ahem, like what - music?
To tell you the truth, yes. Fallout was and is a great game, but my interest in it has waned. Fallout 1 was RPG of the year in 1998, and in terms of computer games, that's a long time ago. I've moved on. It's like interviewing the makers of Warcraft I. Big deal. Even inane poll threads are more interesting and I don't have to think up questions for a game I haven't play for so long that I really can't remember.
Let's be realistic here, that interview with Chris Taylor should have taken place back when Fallout 1 debuted, not three years and two games after the fact. Even when Fallout 2 was hot might have been an acceptable time. But you can't expect people to just jump for joy over an interview for a game so old that I just bought it, together with its sequel, for ten bucks at Fred Meyer's.
I mean, would you have even posted this in the Fallout 1 forum? Yeah right. Nobody visits there. I doubt you'd receive much more response in the Fallout 2 forum which is quite large.
>But
>again, even though I think
>what I am doing is
>far more interesting than the
>inane chat about what games/music
>board visitors like, you are
>free to do what
you
>feel is good for you,
>not what I tell you.
But it isn't *just* me. What, you've received *one* person who has taken interest in this interview besides you? The rest of the people on this board haven't even bothered to reply to the message.
And as "inane" this conversation here on the board is, it does provide some entertainment. Here we learn about the interests and opinions of the users of this board. With an interview you ask a few questions, get a few short responses and that's that. I mean, sure, I'd ask some questions of Chris Taylor if he visited this board and actively join in on the conversation, but simply posting some non-interacting questions for an interview just seems kind of flat and boring.
>I think that was Dr.W95, but
>it doesn't matter.
Nah, it was Razio, I checked.
>The thing
>is, I was not asking
>'hey Chris what was the
>team's favorite soda drink', I
>was asking about stuff like
>where ghouls came from, what
>is the size of the
>PIPBoy2000, what locations didn't make
>it to the game etc.
I know you weren't going to ask dumbass questions like that, but those questions are just as predictable, if not more.
Ghoul question response:
"We thought up the idea of the ghouls because we knew that not everyone could make it to the vault and that the remaining people would suffer from the radiation. The term 'ghoul' seemed to fit their description so we kept it."
Pipboy response:
"We wanted to make the pipboy act like a Palm, only that it had a retro-look to fit the decor of the game."
>I think knowing this information
>is a MUST for every
>Fallout fan.
More like a must for every Fallout fanatic, and yes, I know that "fan" comes from fanatic, but I think you catch my meaning. I personally am not a fanatic about Fallout. I like the game, I like the story, I like the RPG elements, but I'm not about to decorate my room with Fallout paraphernalia or buy action figures of the Vault Dweller.
You probbaly would have spawned a lot of response had this topic come up a few years ago, but now it's too little too late, or maybe just too late. Interest in the game has waned, and the game isn't even sold except as a bundle of both games for $10 if you can even find that.
The truth is that if *you* were a true fan/fanatic, you'd carry on the interview anyway whether or not you received any outside help or questions, but it seems you are just as a fickle as the people on this board.
>But I see
>that nobody cares. OK. It's
>your loss.
Actually it isn't. It would be a loss if I cared.
>Oops, too late
Don't let it get to you APTYP.
-Xotor-
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