I've been looking into the scripts that come with the fo2 editor. I'm starting to get the build of these scripts, but it is very different from the scripts compiled in fo2 master.dat... It also seems impossible compiling these scripts with compiling tools for .dat decompiled scripts (like noids compiler).
Will writing scripts in same fashion as the ones that come with the fo2 editor be compilable if using the compiling device with the fo2 editor( and do you need watchcom for that to work?)?
And more importantly will these scripts work in fo2?
Will writing scripts in same fashion as the ones that come with the fo2 editor be compilable if using the compiling device with the fo2 editor( and do you need watchcom for that to work?)?
And more importantly will these scripts work in fo2?